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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1741 | |
Navy Seal
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If so, it's a good find, and as turn around in the waiting of a fix, we'll have to exit bunker, fire all torps in harbor, and hit the refit button before leaving for mission! ![]() ![]()
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#1742 | |
Watch
![]() Join Date: Jan 2010
Location: Hungary
Posts: 17
Downloads: 103
Uploads: 0
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#1743 |
Ocean Warrior
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No.. look at my last test-report..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1744 |
Navy Seal
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Ah, ok, we posted together same time so i couldn't read it
![]() Result is weird for sure ![]()
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#1745 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Disabling the F7 Battlestations command opens all sub doors except one. The door between the cook and engine room compartments does not reopen. All other subdoors reopen.
I can click the door between the cook and engine room to open or close it using the mouse. Enabling the F7 Battlestations command closes all subdoors, including the door between the cook and engine room. Sorry, TDW, I did not write about this sooner. It has been there for quite a few patch versions. I saw the following: "starting with v1.0.39.0...........- Note: There are 2 doors I haven't got working correctly yet but all the others work excellent." Perhaps it has been forgotten about or bigger issues to work on. Thanks everybody for working on the rudder and circle torpedo issues lately. P.S. I, too, have seen auto TDC not working properly as stated in the last few days posts. |
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#1746 |
Black Magic
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I finally have completed all the code changes for the torpedoes
![]() ![]() The torpedoes sim file will need to be updated. The code assumes ALL values whose notes say percent or percentage are in the range of 0.0-1.0 (being 0% - 100%). If someone wants to take on the updating of the torpedoes sim file that would be great ![]() ![]() ![]() Another note: regarding impact angles for the dud chances: the code assumes a perpendicular hit as 90 degrees and a glancing shot (or parallel hit) as 0 degrees. Here is an example of correct entries: |
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#1747 |
Black Magic
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v1.0.86.0 released. See post #1
Starting with v1.0.86.0 revised all the torpedo failures in the game. The code will now follow what the torpedo's .sim file says. The code assumes all values in the torpedo's sim file whose comments say percent or percentage are in the range 0.0-1.0 (0% - 100%) No whining about the failures with the torpedo's now ![]() ![]() I also rewrote the whole torpedo impact checking code for the game. The old code was severely flawed and my previous patch to fix it was just a Band-Aid. The new code is robust and works great! ![]() |
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#1748 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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thanks
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#1749 | ||
Ocean Warrior
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![]() Thank you ![]() Quote:
I could to update stock and FX Update torpedoes .sim files.. and also magnetic detonators range 4m for stock and FX Update..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1750 | |
Navy Seal
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Thanks
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The efficiency of torpedo or the visual effects? ![]()
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#1751 | |
Black Magic
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#1752 | |
Black Magic
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![]() Notice the number of patches available just for torpedoes in the SHSim patch file ![]() ![]() |
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#1753 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1754 |
Navy Seal
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On side note, opening torpedo file with S3D give of course same value as Goblin, but more understable for me using real percent values, instead of 0 to 1...
Same torp type opened with S3D as TDW picture above: ![]() Basically same stuff, but for noob like me, everytime i clic a value or a name in window, a description appears on bottom page ![]() (to answer Volodya question of other thread)
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#1755 |
Black Magic
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![]() How is 0-1 not understandable? 0 = 0%, 1 = 100%, 0.5 = 50% (simple fractions) |
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