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Old 09-05-09, 11:58 PM   #151
Task Force
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Would be nice to include gradual damage to the submarine, and its different parts...

ex, If you are debthcharged to kingdom come, but get out... some things wont work right, or if your engine room was damaged/flooded, the deisels could have water in them, or have parts damaged from being jolted around.

also for those who like to flank it to there patrol grid, have your engines start to malfunction after 1 and a half, or 2 hours... and if you run the too hard have them possiably be distroyed, or damaged beyond out at sea repair...

also if you let your sub get badly damaged, have the hull get weaker, overtime... untill you go in for a refit...
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Old 09-06-09, 12:39 AM   #152
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It's been mentioned before, just not sure in this thread: setting up a routine/standing orders.

Once I arrive in a patrol zone, I want to make regular dives to make hydrophone checks. Would be nice to activate an option that automatically, for example, dives the boat to PD for 5 minutes every 2 hours and then surfaces again.

Now I either do this manually, which becomes incredably repetitive very fast (come out of TC, dive, make sweeps, surface, back into TC, etc), or I just park the sub at a nice spot, waiting while at PD and dead-stop (not realistic behaviour, from what I gather).

Either make it dynamic, allowing us to define these routines ourselves, or scripted, to reflect procedures that were used by real Kaleuns. Just something to take out the repetitive nature of patrolling in said manner.

(did real Kaleuns make regular dives for hydrophone checks while patrolling?)
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Old 09-06-09, 02:42 AM   #153
Von Talon
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My wishlist

- I want COMPLETE control of my sub. I want use electric engines on the surface and port engine full back and stb engine full ahead. That would make your subs steering when being depth charged.

- More realistic ocean floor. I want underwater rocks like this:

- And of course, wolfpacks.
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Old 09-06-09, 07:24 AM   #154
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Quote:
Originally Posted by Arclight View Post
I remember this game on the SNES called P.T.O. (still a great game imho). Long story short, you could throw a banquet to reduce crew fatique while at sea. Maybe something similar could be implemented, to bolster morale after a failed attack or ordering a few too many overcharges.

Offcourse with restrictions; supplies need to be sufficient/max time at sea is reduced, and the boat will be stationary/minimally effective during the celebrations.

Doesn't have to be a banquet or celebration, the idea is for some special event to boost or recover morale.
Open up a few bottles, especially after a close shave with danger or a particularly successful attack, like they did in RL.
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Old 09-06-09, 09:08 AM   #155
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Posted in another tread, but fine idea.


Quote:
Originally Posted by JScones View Post
Hey that's not a bad idea - kinda reminds me of Fable II, which lets you pass time by sleeping.
Quote:
Originally Posted by fireship4 View Post
I like the idea of you sleeping... time skips forward until you wake up or are woken up by crew in a situation. That would be awesome.

Or combine that with the option to exit the game by sleeping.
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Old 09-06-09, 10:38 AM   #156
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Well since we know that Skwasjer won't reverse engineer SH5, if the devs don't give us a modding tool like a lite Kashmir, I don't think SH5 will have such a long life expectancy... at least not long enough for people to wait for the next game if there ever is one..

I saw that Bohemia interactive did release a modding tool suite for ARMA2:

Quote:
Bohemia Interactive provides continued support to its fans and community
Bohemia Interactive has released the complete editing tool suite for ArmA 2, allowing you to modify and create your own content from camo, models and weapons, thru to vehicles or even whole new environments and share them with hundreds of thousands of people online. The suite requires the ArmA 2 latest patch (v1.03).



link
this tools suite has people Hooked on the game, and I am not the last of them ! this allows a range of creativity impossible otherwise : french troops, english SAS, Kamov 50 helicopters etc... it covers all aspects of the game.....

Why doesn't Ubisoft do the same ????

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Old 09-06-09, 03:34 PM   #157
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# A system similar to this:

Quote:
About that captain's bed....
It would be nice to limit the TC to a low value and only allow time skiping when you click on the captain's bed. Time would pass as fast as your processor can handle it and you'd be woken up if:
- a certain number of hours has passed
- the sub has travelled X miles / the sub has reached the next nav point
- sun rise/set or a certain hour
And during this time, the sub would follow a customisable procedure such as:
- travel 30 miles
- dive to 30 meters and listen for enemy
- surface to recharge batteries
- snorkel travel
- make reports at X hours
etc. And while you "sleep" you'd still be able to walk around the sub in a floaty hazy camera and see people doing stuff (2x or 3x faster than normal).
where you can (maybe have to) sleep every so often and can combine it with a save.


# A partially randomised maximum depth unique to every sub (not sub class). You would only be able to find this out first hand. Would add actual tension to the option of diving deeper during depth-charge attacks.
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Old 09-06-09, 04:51 PM   #158
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Additionally to core game:

1) Play patrols / missions as allied sub vs axis navy
2) Play multi as allied submarine
3) Play multi as axis / allies submarine in teams
4) Play multi as axis / allies navy (escort) as team (not only a host like in SH4)
5) Play patrols / missions /multi as axis DDs vs. allies DDs (great surface battles)
...
99) Build "Destroyer Command 2" add-on for SH5


I hate it in SH4 (bugs?):
1) Impossible to create multimission with German subs with UBM add-on
2) No full ship's control in adversial mode
3) Play escort only as host with other sub players... (no as alone player)


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Old 09-06-09, 08:12 PM   #159
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Quote:
Originally Posted by jimbuna View Post
Open up a few bottles, especially after a close shave with danger or a particularly successful attack, like they did in RL.


And then make another attack with a drunk crew.

Or maybe get them drunk so they can handle depthchargings better.
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Old 09-06-09, 09:01 PM   #160
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I would like the option to have no dive menu button so that the diving time is dependant on the animation time the watch officer takes to climb down the hatch and close the lid . If i am in the sub then i should be able to see the watch officer climb down the stairs . If i am down below then i want to hear alarm screamed out and the watch officer climbing down the hatch . As a first person on the conning tower i should be able to sound alarm and then click on my binoculas and coat and goggles to pick them up before i look down the hatch to climb down . The dive time would be dependant on the fatigue of the crew . More fatigued crew or wounded crew = slower time to get off the bridge . Obviously i wouldnt normally put a wounded watch officer on the bridge though . You wouldnt have to animate all the crew climbing up or down the hatch , just the watch officer . Make it that i cannot climb thru the animated officer and he is like a barrier to climbing down or going up if he is first . The extra deck/conning,gun crew auto appear or dissapear as i am climb up or down the hatch . The number of turns it takes the hatch lid to close should depend on the health of myself or my watch officer / watch crew combined health .

Last edited by THE_MASK; 09-06-09 at 09:52 PM.
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Old 09-07-09, 01:19 AM   #161
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Quote:
Originally Posted by sober View Post
The number of turns it takes the hatch lid to close should depend on the health of myself or my watch officer / watch crew combined health .
I dont think those gimmicks would get into the game ever.
...and the number of turns are in correlation to my health It would make much more sense to bind the turning speed to my health
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Old 09-07-09, 01:55 AM   #162
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Hello again guys, I almost forgot about this. I know Milkcows have already been mentioned, but this time, can we at LEAST visit friendly or neutral ports that can give us, or sell us, Fuel. (take points away if you must). Fuel is a BIG problem on long voyages. Thanks for your time, and effort.
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Old 09-07-09, 05:41 AM   #163
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Quote:
Originally Posted by Kaleun_Endrass View Post
I dont think those gimmicks would get into the game ever.
...and the number of turns are in correlation to my health It would make much more sense to bind the turning speed to my health
Sorry my english is bad . I meant the number of turns on the hatch
door wheel thingy that you turn .
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Old 09-07-09, 06:55 AM   #164
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dunno if mentioned, but: (!)

I want the opportunity to enter course/depth data in digital form!

I.E. withe the Numpad, course 135, or depth 225 ... whatever - i like the "analog" way of clicking with the mouse, but often i have to reclick, since i got it wrong ....

cheers,
morph
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Old 09-07-09, 09:09 AM   #165
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Originally Posted by Morpheus View Post
dunno if mentioned, but: (!)

I want the opportunity to enter course/depth data in digital form!

I.E. withe the Numpad, course 135, or depth 225 ... whatever - i like the "analog" way of clicking with the mouse, but often i have to reclick, since i got it wrong ....

cheers,
morph
Great idea!
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