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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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1) Historicaly based operations and traffic
2) More classes of British, German, US, Italian and French battleships, criuser, CVs and destroyers for them. |
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#17 |
Lucky Jack
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Immersion is a big part of my gaming enjoyement so
- Growing beards!! - Better sea-boat interaction, I want to feel the darn boat riding the wave and eventually falling down to the bottom of the wave! - Storms! Not them pansy ones we have in SH3/4, but huge storms! - Weather model that allows the player to use weather for means of escape/stealth (moving rainclouds yaadiyaa). - Better damage model for the boat and ships. Maybe do something like IL2 has atm. Ow and better DM for visual and gameplay that is. Carry on! ![]() |
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#18 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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-Better metal deformation when a U-boat is hit by a depth charge
-When a compartiment is flooding we should see the water -When the sub is hit by a charge, for example of a damage, it should have some fuel leakage and starts a fire. |
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#19 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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-Ability to order the sealing of compartments to stop the spread of flooding to other compartments. That means having to make life or death decisions: seal immediatly to save the boat, thereby dooming crew still inside, or evacuate first while risking catastrofic flooding, and/or not being able to seal the compartment anymore due to excessive force of water flow.
![]() -Mutinies. ![]() -Keelhauling/walking the plank/setting adrift to retaliate against mutinous crew. ![]() -The ability to inappropriately flush the head, thereby flooding the boat with feces. ![]() -Getting a papercut by mishandling sea-charts. ![]() -Not being able to light a cigarette on the cigarette-deck in the middle of a winter storm. ![]() -Getting food-poisoning from improperly stored sausages. ![]() -Falling overboard. ![]() Simply put, like Dowly said, immersion. ![]()
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Contritium praecedit superbia. |
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#20 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Jesus give us dynamic radio communications and wolpacks! |
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#21 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I could care less about radio comms and wolfpacks; that's not why I play the game. |
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#22 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#23 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Bashing; I use the term loosly to describe belittling or demeaning intent.
You've suggested that 2 of my ideas are not as worthy of consideration as dodgy AI wolfpack implementations or talking on a radio with a sim. I'd trade every item listed on this thread in exchange for the third item on my list. And I would happily have the devs completely ignore your suggstions to avoid a notepad (SH3) or input dial (SH4) or who knows what other restrictive environment for data entry they might try to impose upon commanders in SH5. I just want unhindered access to entering my data for firing solutions. My preferences are geared toward unhindered data entry, immersive display enhancements, and interactivity. I think at least 2 of the 3 should be easy to accomplish. |
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#24 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Anyways, I don't want to go back and forth with you, this is my last post. |
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#25 |
Ace of the deep .
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The only thing i hope for in SH5 is a better polished product in the version 1 . More patches if needed . Its early days but it looks like the devs are on the right course . cheers devs
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#26 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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* A sonar operator who can hear every contact I can hear all of the time. No more " no sound contact sir " with destroyers bearing down on you.
* Incremental rudder keyboard commands such as SHII. Some of us like to use voice commands and good keyboard commands are the key. * Nightclub or something similar when in port to add immersion and learn of hot grid squares or new enemy tactics. * Moddable crew responses or comments. If the crew are going to make a limited number of comments to you as you walk past, perhaps we could add some of our own. Much like the radio stations in SH4. * A real working enigma machine. Could be like a mini game to kill time if you choose. Maybe select messages could be " for captains eyes only ". Payoff
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#27 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
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my wishes are fairly basic, but they all go towards enhancing the realism and personalisation of the game.
-i want a flag on my boat. it would be nice to be able to lower it too, but i want one. -it would be great to be able to fly victory pennants -a big one here: i dont want my medals in a box! i suggest a uniform shirt and jacket on a hanger on the wall in the captains bunk [all ready for next time in port]. the medals would be placed on the jacket and could be seen from inside the boat whilst playing. i would also like a captains cap on the table from the bunk view. a cap is a very personal thing so it would be great to select a cap style too. -i would like lots of posters and pics in the crew areas that can be modded as i want. -i would like a camera view, from a seated position in the control room near the watertight door, so i can pan the view to the sonar operator, yet still be in the control room. -i want to be able to control dive planes and individual screws. also be able to operate batteries whilst surfaced. -wolfpacks: i suggest after radioing in a sighted convoy radio traffic is generated and random attacks occur on your convoy. this would also divert escorts. more times radioed perhaps more random attacks. -random damage and breakdowns, worse with heavier/fast usage. also increasing as war goes on. also it would be great if my boat became duller and rusty the longer i was out there. -the ability to man the AA guns whilst decks awash, and good periscope sentries whilst under snorkel. -a manual targetting tutorial that is aimed at the absolute idiot [me, ive never understood it]. thanks. |
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#28 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Is it just me or do I remember SH2 giving you independent control over propulsion (you could run on electric motors on the surface) and I also remember after extended periods at flank speed they would overheat. Another neat thing I remember about SH2 is that if you tried to go into a gun fight usually after the first or second hit your OOW would say that the pressure hull was breeched and you had to surface. Some stuff like that I would like to see back. Now, one thing I would really like to see, some of you mentioned beards growing on the crew, well how about WEATHERING on the boat, you start off a patrol looking nice with a new paint job, then as the weeks go by you start to get rusting and then when you pull back in its time for a paint job. it doesn't have to be painstakingly realistic (like 8 different rates of weathering, but 3 or 4 would be nice). One thing I would also like to see is MORE UBOATs. I want a VIIA, or a IA, and most importantly a XXXIII for once!!!! Not like this is going to happen but eventually I would love to see a sequel to Destroyer Command come out. Some of the control you had in that game was GREAT (being able to light or extinguish boilers to build up speed or save fuel) and it would be great to see the full on surface warfare that you could pull off with such a great looking game engine. Honestly I would have settled for SH4's graphics as long as it has the game play. Also I really thing a Convoy Commander type game would be great, you have to decide what tactics your escorts take, how they are deployed, equipped and what to do when under attack. I know I am going on and on here but I would also love to see the Royal Navy as a playable side, so you can experience the Battle of the Atlantic from the other side for a change. Also a useful feature from SH4 Uboat missions that would be nice to see is if you are playing as the Allies you may be able to whistle up a Sunderland or a Liberator or to give you some air cover. The possibilities are endless.
Edit: That decks awash idea is pretty good thruster, that would be nice to see, you can dive faster and are harder to spot but you pay for it with the loss in speed and reduced detection range due to the lookouts not being able to see as far because the boat is lower in the water.
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#29 |
Stowaway
Posts: n/a
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Playble XXI and XXIII electro boat.
More dynamic campain including historycal missions for some Uboats. Ability to pick and change Captain face. Ability to pick up survivors and deliver them somewhere safe in early stages of war and until given orders not to. More advanced BDU in single player. AI in late stages of war will be able to pick Uboat radio signals (if player not careful). AI Submarine, torpidoes with some brain. (If they won`t include Wolfpacks atleast modders can add thise future later on). Ability to become BDU in multiplayer (can be done if done right). |
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#30 |
Seaman
![]() Join Date: May 2009
Posts: 40
Downloads: 51
Uploads: 0
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I will buy a new computer just for SH5 but most of
all I want a yellow submarine,this is a must . |
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