SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-22-09, 02:28 PM   #3
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
Default

1) AI for NPC submarines, Allows for Wolfpacks and a Royal Navy sub or two - to battle it out with.

2) AI topedo controller for Submarines, PT boats and Aircraft (a no brainer TBH)
I want to **** my pants when i see an Elco or enermy Sub! Just like a really Uboat skipper would have.

3) If 1) and 2) happen we also will need:
Watch crew able to spot Periscope & torpedo Wake trail
Sonarman able to i dentify torpeedo RPM's on the hydrophone.

4) Engine draw distance allows for ships render on the Horizon line - like SH3.
Please dont bother with a 25km athmosphere unless ships & smoke can also be seen at 25km, I cant stress this enough.

5) Much greater draw distance for land mass and Terrain objects, I believe buildings & trees magically appeared at about 2km in SH4.
Would be great if land itself could be rendered at 25k (the horizon limit) - just with a very low L.O.D, so it doesnt choke peoples systems.

6) Volumetric Fog and improved rain effects would also be nice.

Last edited by JU_88; 08-22-09 at 02:43 PM.
JU_88 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.