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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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1) AI for NPC submarines, Allows for Wolfpacks and a Royal Navy sub or two - to battle it out with.
2) AI topedo controller for Submarines, PT boats and Aircraft (a no brainer TBH) I want to **** my pants when i see an Elco or enermy Sub! Just like a really Uboat skipper would have ![]() 3) If 1) and 2) happen we also will need: Watch crew able to spot Periscope & torpedo Wake trail Sonarman able to i dentify torpeedo RPM's on the hydrophone. 4) Engine draw distance allows for ships render on the Horizon line - like SH3. Please dont bother with a 25km athmosphere unless ships & smoke can also be seen at 25km, I cant stress this enough. 5) Much greater draw distance for land mass and Terrain objects, I believe buildings & trees magically appeared at about 2km in SH4. Would be great if land itself could be rendered at 25k (the horizon limit) - just with a very low L.O.D, so it doesnt choke peoples systems. 6) Volumetric Fog and improved rain effects would also be nice. Last edited by JU_88; 08-22-09 at 02:43 PM. |
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