SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-12-08, 10:38 AM   #151
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

WELCOME ABOARD, Reise!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-12-08, 11:31 AM   #152
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

@Reise Ditto the welcome aboard

@Tomoose Straight from the 1.5 readme

The most notable changes are:

Code:
1. German campaigns are now accesible through the main menu button "U-boat campaign". To play a career with the US Silent Service, use the new "American Career" button. The included campaign focuses on German operations in the Indian Ocean and nearby areas.
2. When commanding a German u-boat it is possible to enable the Kriegsmarine Grid Quadrant Overlay over the Navigation map. 
3. The Submarine upgrade system and screen has been improved
4. Improved crew management system
5. New player and crew abilities available via crew management system
6. New Type IX D2 Long range U-boot
7. New Type XVIII Walther U-boat with unique propulsion system
8. Player has been given limited control over allied units (naval and air), depending on his current rank.
9. Game loading time has been greatly reduced though dynamic loading.
10. Maximum render distance increased to 20 km
11.Water rendering improvements
12.New warships
    -Graf Spee Pocket Battleship
    -Black Swan Class Sloop
    -River Class Frigate - with a correct 3d model this time
    -J Class Destroyer
    -V&W Destroyer
    -Flower Class Corvette
    -Fiji class light cruiser
13.New Merchant Ships 
    -Hog Island type A Freighter
    -Charlotte Schliemann supply ship
    -California Express Passenger Freighter
    -War Melody
    -Paula medium tanker
14.New Aircraft 
        -Ar-196
    -Sunderland Patrol Plane
    -Beaufighter fighter bomber
15.Added more Generic unit types improving campaign editing and unit appearance control. Iowa and Yamato are now "Super Battleship" class and won't spawn as "Generic Battleship".
Edit : I've only had 1.5 for a short time and haven't played it much (been too busy messing with it to play much:rotfl, but I can vouch for the decreased loading times. If time is money, then $10 for the add-on is worth it in time saved over the life of the game. There is additional content other than just the Uboats. The list from the readme is certainly not all inclusive, either.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 07-12-08, 01:57 PM   #153
RickC Sniper
Undetectable
 
Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by OneTinSoldier

What I would like to see is for Ubi to have a semi-open beta testing program(or semi-closed if you prefer) similar to the Microsoft Flight Simulator series. They invite people that have shown a great deal of knowledge and interest on forums, about the sim and the sim's subject matter, to participate in beta testing the next upcoming release in the series. That kind of collaboration results in a product that feels finished. Not completely bug-free mind you, but certainly a much more polished finish on it, rather than a dirty bug-riddled beta feeling to it.

You don't think that Subsim members have been involved in beta testing the Silent Hunter series pre-release? They have.

Unless you are referring to something else?
__________________

Support Subsim http://www.subsim.com/store.html
RickC Sniper is offline   Reply With Quote
Old 07-12-08, 05:27 PM   #154
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

Hello RickC,

Nope, that was what I meant. Well, then... Ubi and the Devs need to something different, because it was in-your-face obvious that SHIV was still a beta when it was released. The thing needed a lot more time in the cooker.

Or, perhaps I just need to chalk it up to a lesson learned about Ubi when it comes to the SH series. They release betas and you should wait six months to a year before purchasing, unless you like being paying to be a beta tester. I would sure like to see them release something(on release day!) they can be proud of, rather than something that frustrates and angers quite a few folks because all kinds of things do not work properly or as designed.

Again, the good news is they supported the game, continued development for a considerably lengthy amount of time, and released patches during that time, which does have some mitigating qualities to the 'state of release' issue.

Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 07-12-08, 06:17 PM   #155
RickC Sniper
Undetectable
 
Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by OneTinSoldier
Again, the good news is they supported the game, continued development for a considerably lengthy amount of time, and released patches during that time,
Cheers

That is pretty much all you can ask for today.

If we had not purchased the product when released they might not have bankrolled the programmers allowing them to continue working on said product.

SH2 was a poor product, and it never did really get fixed very well, but if it had not sold would we have gotten a SH3.......and then SH4?
:hmm:
__________________

Support Subsim http://www.subsim.com/store.html
RickC Sniper is offline   Reply With Quote
Old 07-13-08, 12:14 AM   #156
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default Thanks

DT;
thanks for that readme list. Basically nothing earth-shattering for the US side except the crew-management and sub upgrade screens from what I can see. I'll switch eventually but TMO and RSRD for 1.4 are still keeping me entertained.

BTW, was the diveplane graphics glitch fixed in 1.5? Did they also put in the appropriate bumping sound for the rubber boat (spy drop off missions) instead of the horrendous ship collision sound?:hmm:
tomoose is offline   Reply With Quote
Old 07-13-08, 04:26 AM   #157
Reise
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

No the ship collision sound is still there for dinghy
  Reply With Quote
Old 07-13-08, 06:43 AM   #158
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default Unbelievable

I thought that would have been a no-brainer!!! They didn't even fix that simple little glitch!?!???
tomoose is offline   Reply With Quote
Old 07-15-08, 04:25 PM   #159
Lynx2069
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

INTERNAL DAMAGE: I'd love to be able to watch my command room slowly fill with smoke as the fire in the engine compartment burns like a 4 alarm fire.

FULL 3D SUB, not just a command room and things, let me walk from the front tubes all the way through to the engine and see my crew in action. Everything from sleeping to eating to singing.
  Reply With Quote
Old 07-15-08, 06:49 PM   #160
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

I really like the aforementioned ideas to have all sides in the war and include a "I have no life" realism function that can be enabled for those of us who want maximum simulation value.
I also want the pre-order of the game to include a "World's Greatest Kaleun " mug and a torpedo-shaped pen. A print of that Donitz photo from Das Boot would be nice too.


OOH I got another one. Maybe. I think this might have been posted already; Button to turn off "Ship sighted!" and "radar/sound contact!"
The most anoyying thing in sh3 and 4 is getting out of port or a friendly area and having some idiot enthusiastically scream out that he has spotted the ship you are berthed next to. Also this should turn off the TC reset.
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Old 07-15-08, 07:56 PM   #161
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

What I like to see is a combination of both in the one sim ie. submerged and surface type which give you the opportunity to play both sides of the fence and would make multiplayer much more interesting. If Dangerous Waters can do it why not this awesome WW2 sim.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.