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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I just downloaded the .obj file and noticed S3D throws an error upon import. I'll have a look at it. I think there's 2 small bugs actually. I'll provide an update somewhere later tonight.
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#137 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
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Just maybe
I dont now if is posibel or not but maybe u cann add more debrise, and white thea more bodies. Thise would bee nice if is posibel. Imho whean big ships r stroke there would be more bodies. Just a thoat if is posibol, it wold look good. Ader then thead thise is fantastic mode. It give the game scery dose of realisam. Thx the all peapol involvd in thise project. U make r game exelent.
![]() Keep up the fantastic job like r u doing now. Thx for all hard work u r investing too make as hepy. ![]()
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#138 |
Silent Hunter
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I've made some progress UV mapping new objects:
This new lifeboat is a modified version of the Fletcher class destroyer's launch. ![]() There are also sitting and standing figures using D.Kruger's skins and a life jacket skin I made myself. ![]() The lifeboat with the crew. Although you can't see the boat's bottom in Wings3d it should show up fine in the game. ![]() Different crew skins, for variety. I am hoping it will be possible to keep the different crew skins b/c without them the crew looks too monotonous. The standing figure is "dressed" in one of D. Kruger's ship officer skins. ![]() In these shots the object's faces are inverted so that the skins will show correctly. If you can help by inserting them into the mod (which I still can't do) ![]() I will get to the liferaft a little later. |
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#139 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
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Wery good iambecomelife. I hope u will manege too get it in game like u wont too. And i hope u will manege soon. ANd just 1 more qvestion, is there a posobility too shote the crew on life boat maybe , after all it is a krigsmarine oreders from i dont now what year eksektly.:hmm:
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#140 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
![]() Well, you probably have not installed it correctly (probably wrong folder structure) After enable the mod with JSGME go to your library folder and look for LifeBoats&Debris.dat, if not there, wrong installation. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#141 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#142 | |
Silent Hunter
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#143 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() I guess that you have noticed that swasjer himself will look at the problem to import the models...so...very soon we will have news on the matter. @LordSerbia: isn't until now possible to destroy any the debris, including crew and lifeboats. I also like the idea to have a bit more corps on the water...but take in mind that Sh3 don't have a good float behaviour for small objects like bodies...this is why I don't put a lot of them on the first release.:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#144 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Ok thx
I must say i dont heve moding skills anfortunatly. I will love too have the skils like all u have dhean I will assist u in need, not like now just naging. Like i sead it was just the idea imo theat would look cool. Thx for u replay and eksplanation way thise cann not bee dann. And i must say just like it is the mod is perfect, and it gives the game theat litle thing theat make a big thean. I m soory for my bad english and what i wrote maybe dont sound and read like i meant. And about the work u r all doing too improve thise mod it cann only geat beter. 1 more time thx too all for theas fantastic mod.
![]() Abot thise: Also, the Kriegsmarine never gave orders to shoot lifeboats. Instead, an order was given not to pick up or assist survivors (except for intelligence purposes). Sorry iambecomelife i so it in same movie, thise musst be the holywood desinformation. And i thoat theat i read it theat after the incident on see whaen the sub was picking survavils, the orders was given too not pick theam. Well thx for the info. U allways lern new things. ![]()
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#145 |
Silent Hunter
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Here are the files for the lifeboat:
http://files.filefront.com/Lifeboat+.../fileinfo.html It contains the lifeboat 3d model (along with people), crewmember figures, D. Kruger's skins, and a new skin for the liferafts. The people are separate models from the lifeboat, so if you use wings3d you can move them around, clone them, or delete them depending on how many people you want. |
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#146 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Quote:
Was only after the Laconia incident that order was given http://en.wikipedia.org/wiki/Laconia_incident |
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#147 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Just an fyi, I've looked at the obj-file posted earlier and it wasn't a real problem to fix (just an oversight really), but coincidentally I ran into another more critical bug so thanks for that :rotfl: . Secondly, one other bug was reported.
I've fixed them now (I hope, hehe) and will post a new release in a bit so best forget about v0.8. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#148 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
![]() By the way, I put a feedback for you on the main S3D thread at Sh4 forum some minutes ago. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#149 |
Stowaway
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One more bug.
It's Friday and S3D won't get a beer from the fridge for me? :rotfl: Good work Mate! ![]() |
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#150 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Just FYI, i don´t know nothing (until now) how to mess with 3D objects, i don´t have wings3d. So, can you (if not ready yet) just made a "already ready" LB with crew inside ready to we import with the upcoming new S3D and then we can test the whole thing in game? :hmm: ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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