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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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![]() Cheers ![]() /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It looks to me as if the original mod posted in this thread is a stand alone.
That said, I'm confident it's in the current RSRDC. |
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#18 | |
Stowaway
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#19 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I don't have the original set of files any more, It was rolled into RSRDC some time ago. |
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#20 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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I've just noticed that the Japanese Momi class seems to lack active Sonar. They seem to have a listening gear but when they attack you never hear them using active sonar.
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#21 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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#23 | |
Stowaway
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why dont you start a new thread and see if you can get a new project going on a mod to fix it. it might have better success now that people are more used to using skwasjers s3d and if you can get skwasjer himself involved to have a look, he has insight with hard to find and hard to fix problems. |
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#24 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I contacted Lurker and he kindly allowed me to redo this mod using the x,y,z coordinates contained in his RSRDC MOD. I added the necessary nodes as listed in the first post and then using Lurker's numbers moved them to the proper location on the DDs and DEs
The ships corrected and the info on in the first post of this thread. Files included: * DATA/SEA/NDE_EVARTS/NDE_Evarts.dat * DATA/SEA/NDD_SOMERS/NDD_Somers.dat * DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat * DATA/SEA/NDE_RIVER/NDE_River.dat * DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat http://files.filefront.com/Destroyer.../fileinfo.html Enjoy the cascade of Depth Charges that will now be dropped on you. Originally done by Kakemann and Lurker_hlb3, reproduced because the MOD no longer exists. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#25 | |
Stowaway
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![]() ![]() ![]() and thanks to kakemann and lurker for giving it to us ![]() ![]() ![]() |
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#26 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Sorry for being absent for such a long while.
I have updated the link in the first post to the one that peabody so kindly added. I have also created a mirror download. Thanks Peabody I'm now back to subsim!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#27 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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