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-   -   [REL] Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX (https://www.subsim.com/radioroom/showthread.php?t=132134)

kakemann 03-02-08 07:36 PM

[REL] Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX
 
This fixes the american destroyers sensors.

Compatible with JSGME and SH4 patched to 1.4 or 1.5 (Add on).

The fixes was done by Kakemann and Lurker-hlb3, with help from Tater.


Quote:

README

Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX


About the mod:
--------------
This mod was made by Kakemann and Lurker_hlb3 because the american Evarts and Somers
destroyers didn't detect and ping the players U-boat, even when travelling at high
speeds very close to them.
These destroyers didn't have hydrophones and active sonar in stock game so when acting as
escorts to convoys they wouldn't be able to find you at all if your sub was underwater.

The Clemson, Buckley and River were missing radars. So lurker_hlb3 made a fix to this
problem by adding radar to these ships.


This mod is tested on Silent Hunter 4 patched to 1.5 with the Uboat missions Add-on.


About Kakemann and lurker_hlb3:
-------------------------------
Just two fellow subsimmers who wants to get the most out of this fantastic game!

Files included:
* DATA/SEA/NDE_EVARTS/NDE_Evarts.dat
* DATA/SEA/NDD_SOMERS/NDD_Somers.dat
* DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat
* DATA/SEA/NDE_RIVER/NDE_River.dat
* DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat

Contact:
---------
just PM me at Subsim, my nick is KAKEMANN

* A BIG THANKS TO TATER FOR EXPLAINING AND POINTING OUT THE CORRECT FILES TO FIX
* THANKS TO DUCIMUS FOR MANY HELPFUL POSTS ON SUBSIM FORUM
* THANKS TO PEABODY FOR MAKING NEW FILES BASED ON THIS FIX AND ADDING A NEW DOWNLOAD LINK WHEN I WAS ABSENT FOR A LONG WHILE AND DIDN'T FIX THE BROKEN LINK

Happy hunting, and enjoy the deadly destroyers!
Jon, A.K.A. Kakemann and lurker_hlb3!



INSTALLATION INSTRUCTIONS:
_________________________
Install with JSGME or do it manually by copying the provided files to the right folders.

How to install it manually:
Unpack the RAR file to the root file of your Silenthunter 4 directory and overwrite the existing files

Note:
DON'T FORGET TO BACK UP THE ORIGINAL FILES
---------------------------------------------------------------------------------------------------------



CHANGES IN THIS MOD:

________________________



Adding hydrophones and active sonar sensors to Evarts and Somers
----------------------------------------------------------------

DATA/SEA/NDE_EVARTS/NDE_Evarts.dat
DATA/SEA/NDD_Somers/NDD_Somers.dat


Added nodes for hydrophones and active sonar in *.dat files.




Adding radar to Clemson, Buckley and River
-------------------------------------------

DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat
DATA/SEA/NDE_RIVER/NDE_River.dat
DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat


Added nodes for radar in *.dat files.
DOWNLOAD LINK
DOWNLOAD ALTERNATIVE LINK

Schultzy 03-02-08 08:20 PM

Mange Takk!

kakemann 03-02-08 08:31 PM

Bare hyggelig ;-)

Go4It 03-02-08 11:34 PM

You mean there's more bugs in this add on, though they'd fixed them !!!!

kakemann 03-03-08 04:33 AM

They appearently forgot the hydrophones and active sonar for these DD's, as well as radar on the described ships. This fix solves that issue

Prientje 03-03-08 04:57 AM

Quote:

Originally Posted by Go4It
You mean there's more bugs in this add on, though they'd fixed them !!!!

Addon 1.5

i saw the deck gun bug (depth charges hit the deck gun and the crew is wounded) again....

Diesel engine Bug is the same (everytime all 4 engines on us subs are destroyed and no chance to come back home)...

only two not solved bugs again in the ADDON 1.5

ect ect ect

and i thought and had the hope, that this addon is a big patch too...

this 2 old bugs and i think many more are not fixed, thats for sure....

kakemann 03-21-08 09:01 AM

If anyone experience other DD's without the active sonar cone - please let me know - and I'll fix it.

Thanks!

ATR-42 03-21-08 09:40 AM

Nice work on this Kake,
Thanks :up:

Dignan 03-21-08 05:06 PM

Does this make Japanese destroyers more deadly too or just US?

kakemann 03-21-08 06:33 PM

This MOD fixes and issue with some of the destroyers in the game.

After starting a career in the new addon package I saw that some of the destroyers lacked the cone for active sonar. You know, the indicator in front of the ships in the navigation map when playing with map contact update.

When testing the destroyers without this indicator I saw that these destroyers acted completely deaf. I could run at flank speed right in front of them, and they wouldn't be able to follow me at all. So they didn't have hydrophones or active sonar. So there was something missing in the cfg files for these ships. lurker fixed the radar issue on the desroyers described in the readme.

So it means that these destroyers are not made any thougher than they should. This could be considered as a bug fix actually. The dat files for the ships was missing the sonar corresponding nodes for hydrophones and active sonar.

Hope this clarified things for you :D

tonschk 08-08-08 07:24 PM

When I try to install this mod JSGME tell me this " "NDE_River.dat" has already been altered by the "Enviromental 4.6 mod" mod. " can you tell me please what I must do ? , thank you

virtualpender 08-09-08 02:42 PM

Does anyone know if this has been incorporated into the latest RSRDC fixes or should this mod be installed on top?

Thanks in advance.

lurker_hlb3 10-12-08 02:47 PM

Quote:

Originally Posted by virtualpender
Does anyone know if this has been incorporated into the latest RSRDC fixes or should this mod be installed on top?

Thanks in advance.


Yes

Archive1 12-01-08 07:09 PM

Ahhh, Lurker...does that mean 'yes' it is incorporated, 'yes' it should be installed on top, or 'yes' it doesn't make any difference, or 'yes' tomorrow the sun will rise in the east, or...:-?

Webster 12-01-08 09:26 PM

yes he has it built into rsrdc so you just need rsrdc to get it, but i dont think he has a stand alone version you can download even if you wanted to.


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