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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Navy Seal
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Hey, it's a GAME. Games are supposed to be FUN. When it stops being FUN you aren't going to be playing the GAME much longer, regardless of the degree of realism.
All simulations are for the purpose of plaing the game "What if I were there?" This is a hypothetical, unrealistic situation because you were not there! But we all pretend we are playing realistically. We lie.:rotfl: Now what is the difference between asking the question "what if I were there?" and "what if the submarine's artillery shells packed between 500 and 5000 pounds of explosives?" Or the question "what if torpedoes packed between 5,000 and 50,000 pounds of explosive?" How are those questions less credible than the ridiculous question "what if I were there?" And do you learn less by asking those questions? I learned with the Slightly Subnuclear gun that firepower doesn't matter in the vicinity of warships. When you surface you give up your invulnerability and can actually be sunk by machine gun fire. Not a shot came out of the god gun. My crew became expensive, but inedible (lead contamination you know) hamburger. Blub, blub, blub. ![]() That's only the beginning of what you can learn by poking the game engine with a sharp stick. But mostly it's fun! It keeps your enthusiasm high. Nothing significant was ever accomplished without enthusiasm.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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