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-   -   Nuclear Deck Gun (https://www.subsim.com/radioroom/showthread.php?t=144184)

Tamok123 11-09-08 01:03 AM

Nuclear Deck Gun
 
Ive heard of it, but everytime I try to download it, its one of those paper icon documents.

Someone give me a link, and directions please?

Thanks in advance,

-Captain Tamok123

EDIT: Forget about the gun, the subnuclear torpedo is driving me nuts, as in it wont work :(

Rockin Robbins 11-09-08 02:30 PM

http://www.subsim.com/radioroom/show...7&postcount=14

Tamok123 11-09-08 02:34 PM

Yes yes ive seen that, but once I download it I dont know were to put it.

Were in documents?


-Captain Cheese

Rockin Robbins 11-09-08 06:30 PM

Sorry about that. Both mods are to be installed with JSGME. I hope you're using that so you can load and unload mods at will to check them out without undue pain. Search the forum for instructions and see the Jonesoft Website.

<Jason> 11-09-08 10:55 PM

that's pretty funny there RR. "one-shot" a carrier. :lol:

Rockin Robbins 11-10-08 06:22 AM

It's fun to do once in awhile. You're getting plastered in a RFB scenario. It's really getting tedious because stuff just isn't working (happens all the time in real life and Real Fleet Boat). So you exit, load up the Slightly Subnuclear Deck Gun and Slightly Subnuclear Mark 14, go back to where you left off and it's SHOWTIME.

Now mind you, you still have the RFB damage model going. If you surface in the middle of a bunch of capital ships, or even close to a DD and he opens up with machine guns your crew won't live to fire a single shot. Your boat will be riddled and killed pretty instantly, so you have to use some caution here. But I think you can find a way to make your presence known...:hmm:

Then after you either are slaughtered because of excess bravado or massacre the enemy in a blaze of subnuclear glory, exit without saving and reload back into stock RFB. Don't you feel much better now?:up:

Sledgehammer427 11-10-08 07:40 AM

:rotfl: Rockin if you sold cars, i would buy one from you.

Rockin Robbins 11-10-08 08:11 AM

Hey, it's a GAME. Games are supposed to be FUN. When it stops being FUN you aren't going to be playing the GAME much longer, regardless of the degree of realism.

All simulations are for the purpose of plaing the game "What if I were there?" This is a hypothetical, unrealistic situation because you were not there! But we all pretend we are playing realistically. We lie.:rotfl:

Now what is the difference between asking the question "what if I were there?" and "what if the submarine's artillery shells packed between 500 and 5000 pounds of explosives?" Or the question "what if torpedoes packed between 5,000 and 50,000 pounds of explosive?" How are those questions less credible than the ridiculous question "what if I were there?" And do you learn less by asking those questions?

I learned with the Slightly Subnuclear gun that firepower doesn't matter in the vicinity of warships. When you surface you give up your invulnerability and can actually be sunk by machine gun fire. Not a shot came out of the god gun. My crew became expensive, but inedible (lead contamination you know) hamburger. Blub, blub, blub.http://i196.photobucket.com/albums/a...inking-016.gif

That's only the beginning of what you can learn by poking the game engine with a sharp stick. But mostly it's fun! It keeps your enthusiasm high. Nothing significant was ever accomplished without enthusiasm.

SteamWake 11-10-08 01:40 PM

More interesting info on Nukes :up:

http://www.youtube.com/watch?v=N-lADZG6-PI


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