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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
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![]() Quote:
Right now it is simply too much cost to make games. That is why procedural generation is growing by leaps and bounds. To be able to say simulate a million humans halfway correctly in the game (Down to details as small as how the cut they got on Friday is healing) They need software that is able to make realistic models from looking at a base model then looking at photos of models then looking at other things then spit out a million individual models of the humans all rigged and ready to change as things happen. And it has to look the same as if a pro modeler had gone and made a million models. BTW did I mention that because of graphics tech advancing by leaps and bounds that you have to have details down to the last pore on the skin? |
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