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Intel showcases 80-core CPU
Intel showcases 80-core CPU
http://www.fudzilla.com/index.php?op...10107&Itemid=1 Quote:
WOW!!!! :rock: The most impressive feature is not it's raw power but its ability to use as little as needed to get by when you are not trying to get to the top of a fold@home team. This is the future I guess. More and more cores added with 3D transistors will EASILY hold us over until qbits invade the home PC scene. With Far Cry 2 we are just under the point of not being able to tell a game scene from a video scene. Who knows where THIS will take us. My guess? Only LARGE game companies can keep up.. |
Thx for the info Zachstar :up:
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WOW, 80 cores.:huh:
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Mainly because they have seemingly broken the traditional "More cores equals EXTREME cost and research time" barrier. Now some may comment that "Hey video cards can do tons of work today" what they are forgetting is that Video cards are HIGHLY specialized and are not easily able to run things outside of 3D and shader work. And also keep in mind that the rendering they do is not ray tracing. 100s or cores means that the average person can run a supercomputer that can compute almost any task at insane speed. Does your game require that millions of AI characters live in a simulated environment and react realistically? No problem with NO shortcuts. |
Too bad intell is doing this, My computer uses AMD processors.:shifty: Likely they will start putting more than 4 cores in CPUs way after Intell.:shifty:
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Again it is obvious that we are heading for massive mergers for the game industry to keep up. |
AMD luanched there Quad core processor this year (just looked it up) and apparently it works alot better than Intells.:huh: It also appears to be power effecent.:D If it works in persional PCs, I think that im gona get one for christmas.:yep: Should be better than dual core.:D
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Thanks for this info. Now I know what my next Rig will be in 6 years or so.
80 or 90 core system.. Ya baby.:rock: Can you imagine the AI's being able to use real thoughts againts live players. Man those destroyers aren't using the same scripted lines like they used to back in the SH3/4 era lol.:rotfl: |
If I was you I wouldnt go for the first generation, Let them refine there processor then jump on the wagon.:up:
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Thanks for your wisdom TF.:yep: |
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Right now it is simply too much cost to make games. That is why procedural generation is growing by leaps and bounds. To be able to say simulate a million humans halfway correctly in the game (Down to details as small as how the cut they got on Friday is healing) They need software that is able to make realistic models from looking at a base model then looking at photos of models then looking at other things then spit out a million individual models of the humans all rigged and ready to change as things happen. And it has to look the same as if a pro modeler had gone and made a million models. BTW did I mention that because of graphics tech advancing by leaps and bounds that you have to have details down to the last pore on the skin? |
Myself, Im gona get a AMD quad core. From what I have read they are quite good.:D
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I bet I'll be working on this stuff.:hmm: |
Not bad.
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This is very, very interesting. It just happens I read an article about personal "supercomputers" that run on Intel Xeon processors and uses Linux to enable clustering. Now the whole rig can cost from 25-60k $. Now imagine this with the new Intel chips. She prices would drop drastically.
Since I don't expect this lovely bit of technology to come knocking on our doorsteps for quite I while, I'd rather see CELL technology incorporated into PC chips. If it works so well for PS3, why can't it work in PCs? Bah, I remember my first PC I bought in 1997 (we had a family PC long before that). It was a 166 Pentium II MMX, a couple of MBs on the GPU, couldn't have been more that 16 or 32 MB of RAM. Ah, those were the days. The games looked like crap compared to today's HD graphics, but still. They were very much playable. Ah, the good old days. |
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