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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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Arizona and usually around 1800-1900 or so CST...
I am at this point just playing with the basic missions and test mission using manual fire, and frankly am getting a little frustrated at the fact that the points/credits just don't seem to be coming very fast... |
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#3 |
Loader
![]() Join Date: Nov 2007
Posts: 88
Downloads: 12
Uploads: 0
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That's because you're supposed to get the majority (if not all) of your XP and credits from playing vs other players in Area 12 (Area 7 on MO and NY). You'll also learn more playing against other players than you can from missions.
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#4 | |
Stowaway
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PvP ftw. :p |
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#5 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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In that case I guess I will just go out and make a fool out of myself...
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#6 | |
Lucky Jack
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![]() Generally when the match starts the ships will charge forward, the scout planes will go up, several players will open fire at the sea randomly, I've no idea why, ranging perhaps? Then when contact with the enemy is made it all goes a bit Nelsonian with all ships turning 90 degrees to each other and unleashing broadsides, sometimes plucky little destroyers will dash forward, close the range with the enemy, turn and drop torpedoes. Torpedoes, particularly for the RN are helluva powerful, three or four will put a big dent in a BB. Hit and run attacks with your destroyer will work, use your speed to dart in, hit them hard and dart out. Of course, this is primarily an RN tactic since we have the armour and repair speed to survive this. Be careful of those who manual target, I've seen a BB put a full broadside into a destroyer, destroyed it in one round ![]() As for the manual target vs auto target, if you can, try manual target, however in the heat of the moment it can be tricky to get angles bearings and the like right, so until you're happier and faster with the manual targetting, stick to auto. You will be sunk, a fair bit, and at first you'll not sink much in return, but you'll still get XP and you'll slowly level up. Then you can start dishing out the punishment. ![]() EDIT: Oh, nearly forgot, watch your arc of fire, and watch out for people crossing you. If a player opens fire whilst on top/under you then I do believe you will take damage, likewise they from you. So try to stay clear. Likewise if there's a ship between you and the target, beware that your shells might not clear him. Not only will it annoy the other player if they notice but you'll get an XP hit IIRC. |
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#7 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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RN Torpedoes are quite powerful, but their range is one of the wors't in the game
If you want good Torps, get an IJN ship... Many a noob has been sunk by the allmighty Kita Oh, and I find it very hard to use Auto now that I know how to use manual, clicking around during a battle is much harder than aiming with the angles
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Current Eastern Front status: Probable Victory |
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#8 | |
Stowaway
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