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Old 09-25-08, 09:43 PM   #1
Rilder
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Quote:
Originally Posted by NealT
Is there anyone I can hook up with who can help teach me at the beginning?
Yeah sure, what server you play on and what time you play?
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Old 09-26-08, 06:48 AM   #2
NealT
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Arizona and usually around 1800-1900 or so CST...

I am at this point just playing with the basic missions and test mission using manual fire, and frankly am getting a little frustrated at the fact that the points/credits just don't seem to be coming very fast...
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Old 09-26-08, 02:58 PM   #3
Lord Kelvin
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That's because you're supposed to get the majority (if not all) of your XP and credits from playing vs other players in Area 12 (Area 7 on MO and NY). You'll also learn more playing against other players than you can from missions.
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Old 09-26-08, 06:15 PM   #4
Rilder
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Quote:
Originally Posted by Lord Kelvin
That's because you're supposed to get the majority (if not all) of your XP and credits from playing vs other players in Area 12 (Area 7 on MO and NY). You'll also learn more playing against other players than you can from missions.
Confirming this.

PvP ftw. :p
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Old 09-27-08, 04:54 AM   #5
NealT
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In that case I guess I will just go out and make a fool out of myself...

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Old 09-27-08, 11:28 AM   #6
Oberon
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Quote:
Originally Posted by NealT
In that case I guess I will just go out and make a fool out of myself...

It happens to the best of us, I've had my ship shot out from underneath me more times than Uncle Albert, but you get there eventually. I'm only on the basic RN destroyer (O-class) but mucking in with other fleets it's an absolute blast!

Generally when the match starts the ships will charge forward, the scout planes will go up, several players will open fire at the sea randomly, I've no idea why, ranging perhaps? Then when contact with the enemy is made it all goes a bit Nelsonian with all ships turning 90 degrees to each other and unleashing broadsides, sometimes plucky little destroyers will dash forward, close the range with the enemy, turn and drop torpedoes. Torpedoes, particularly for the RN are helluva powerful, three or four will put a big dent in a BB. Hit and run attacks with your destroyer will work, use your speed to dart in, hit them hard and dart out. Of course, this is primarily an RN tactic since we have the armour and repair speed to survive this. Be careful of those who manual target, I've seen a BB put a full broadside into a destroyer, destroyed it in one round He was definately targetting manually. Find yourself a big hitter, such as a CA, CL or BB and hang around near it, if you do find yourself in trouble you can run back under his protective umbrella and let him finish off your enemy.
As for the manual target vs auto target, if you can, try manual target, however in the heat of the moment it can be tricky to get angles bearings and the like right, so until you're happier and faster with the manual targetting, stick to auto.
You will be sunk, a fair bit, and at first you'll not sink much in return, but you'll still get XP and you'll slowly level up. Then you can start dishing out the punishment.

EDIT: Oh, nearly forgot, watch your arc of fire, and watch out for people crossing you. If a player opens fire whilst on top/under you then I do believe you will take damage, likewise they from you. So try to stay clear. Likewise if there's a ship between you and the target, beware that your shells might not clear him. Not only will it annoy the other player if they notice but you'll get an XP hit IIRC.
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Old 09-27-08, 11:36 AM   #7
Raptor1
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RN Torpedoes are quite powerful, but their range is one of the wors't in the game

If you want good Torps, get an IJN ship...

Many a noob has been sunk by the allmighty Kita

Oh, and I find it very hard to use Auto now that I know how to use manual, clicking around during a battle is much harder than aiming with the angles
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Old 09-27-08, 11:32 PM   #8
Rilder
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Quote:
Originally Posted by Oberon
several players will open fire at the sea randomly, I've no idea why, ranging perhaps?
Yep, I set my turrets to 30 Degrees so I got a good base range marked that way I have a general range for further angle changes.
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