SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-22-08, 01:44 PM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by DarkFish
You mean the fact that they aim completely wrong? once it took my gunners 2 hours to shoot a catalina...
On my pc it seems to depend on the plane i'm facing, as they aim correctly at zeros and most other stock sh4 planes...
It'd be great if someone could fix it, but I don't think it's possible, since it seems they do aim right, they only aim at the wrong position.
Maybe some hidden 'aim' node not showing up in s3d...:hmm:
they have a target spot that is where they are detected to be just the way auto target locks onto a ships position in relation to its center mast. the key is how the planes possition is "seen" by the gunners. i'm sure it must be moddable, it will just need someone with talent to do it.
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.