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#1 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Thank you very much. ![]() |
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#2 |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
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Does anyone know if there is a version of the Longer Repair Times mod which is compatible with the latest NYGM? Maybe an older version of the LRT mod?
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#3 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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Something to fix ?
I have the max possible number of crew onboard and therefor most of the time crewmates in the "neutral" electric or diesel compartments. If there are more crewmembers in both compartments combined then the maximum in NYGM allowed slots per engine compartment and i issue any order which has anything to do with the depth the game fills upto 3 slots as well which are disabled by the smode. They are greyed out with a red void sign on top which doesnt prevent them getting tired if i dont move them out. It happens already with smode 2.5 and 3.0 installed only. I have added extra installations with multish3 using downloads from different mirrors but all of them act in the same way. I havnt noticed this til i replaced OLC2 special with hitmans optics mod and the default settings of NYGM regarding subs were restored. |
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#4 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 25
Uploads: 0
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I have made a bit of research http://www.uboataces.com/radar-warning.shtml says: "Metox however could not differentiate between radar and non-radar signals, neither could it provide the bearing of the source of transmission." and also on a forum http://www.uboat.net/forums/read.php...,59120,quote=1 "Since no range information was available from the Metox the submarine commander had little choice but to break off battery charging and dive with an uncharged battery."
So it seems that there was neither range, nor bearing. Thus it would be nice to remove the radar warning contact lines if it is possible. ??? |
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#5 |
Swabbie
![]() Join Date: May 2007
Posts: 13
Downloads: 241
Uploads: 0
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I am really sory but I can not find NYGM 3.0 mod at http://hosted.filefront.com/TeddyBar/
Do you know different adress? ![]() Thank you |
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#7 | |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=141586 EDIT- I have since learned this uber mod doesn't need Longer repair times as repairs are handled differently and as a result already take longer. I installed the NYGM3.2 mod. Looking good! My thanks to the mod team. Looking forward to dodging DC attacks ![]() Last edited by Otto Heinzmeir; 03-25-09 at 05:20 PM. |
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#8 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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The more I play this, the more I like it.
![]() In other mods I have had torps set at a depth of 6.5m breech. So this mod is actually playable in 15mps winds. Am going to try out the anti-humming bird mod for this in my next mission. |
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#9 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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#10 |
Weps
![]() Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
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Ok. My IIA kept wanting to breech at Periscope depth if I was at 0 kts. I never tried the VIIb before I added the humming bird mod. Adding the mod didn't seem to hurt anything but I guess I can remove it. I installed through JGME so not a problem. Thanks for the info.
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NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal Hitman Optics & Compass_______________Thomsen's Sound Mod v3 100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation ![]() |
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#11 |
Swabbie
![]() Join Date: Mar 2009
Posts: 14
Downloads: 1
Uploads: 0
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Did the mod turned of the ability to quickly send crew to stations when pressing one of the quick selection boxes under the crew-compartment display?
Last edited by Balic; 03-29-09 at 05:39 AM. |
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Tags |
torpedos through hull |
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