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Old 09-02-08, 05:24 PM   #346
kriller2
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Metus
Great work !

Any chances PE4 will be incorporated into the RFB Mod ?

Or maybe RFB into PE4 :p ?

Can't wait for the release.
I believe SWDW is working on a RFB compatibility "patch" for PE4.
Actually, Observer is going to be doing a good chunk of the compatibility as he's rewritten the zones.cfg file for the new damage models being incorporated. He's also double checking the files for the subs to make sure I haven't missed something.
So when it's done, he'll deserve the most credit for this by far.
Hi Swdw, sounds good you guys are working on making these 2 mods compatible, it's one more burden on my shoulders lifted. If you need any info on what the changes I made you are more than welcome to ask.

Right now im working on making the final package 100% compatible with TM and OM and that's not as easy as it sounds, because of the different zonefiles, I had a crash lately, but now I know for certain that it's either the zones / special effects mod or the dat file for submarine making the trouble :hmm: the strange thing is it's only when I press "quit" in the menu options I get the CTD.
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Old 09-03-08, 07:50 AM   #347
Uber Gruber
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Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.

Sorry, but honest feedback all the same.
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Old 09-03-08, 08:22 AM   #348
kriller2
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Quote:
Originally Posted by Uber Gruber
Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.

Sorry, but honest feedback all the same.
Thanks for the feedback ubergruber. Me to that's why I have modified some more, it looks more realistic now.

EDIT: btw do you mean it's movement or the colour/texture of the bow wave?
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 09-03-08 at 08:34 AM.
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Old 09-03-08, 12:27 PM   #349
darkerbeats
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Any way I can download it?
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Old 09-03-08, 12:31 PM   #350
W4lt3r
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It is WIP = Work in Progress. No download yet. Be patient

*edit* and welcome to the Subsim.
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Old 09-03-08, 01:03 PM   #351
Orion2012
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Metus
Great work !

Any chances PE4 will be incorporated into the RFB Mod ?

Or maybe RFB into PE4 :p ?

Can't wait for the release.
I believe SWDW is working on a RFB compatibility "patch" for PE4.
Actually, Observer is going to be doing a good chunk of the compatibility as he's rewritten the zones.cfg file for the new damage models being incorporated. He's also double checking the files for the subs to make sure I haven't missed something.
So when it's done, he'll deserve the most credit for this by far.
My mistake.
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Old 09-03-08, 04:31 PM   #352
LukeFF
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Quote:
Originally Posted by Uber Gruber
Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.
Have to agree with him. The texture needs more transparency so it blends in with the surrounding environment better.

On a related subject, Kriller, the texture for the torpedo wake (at least in PE3) has a faint but still noticeable horizontal line at the top and bottom of the texture in-game. Probably just needs a bit of re-positioning, but I thought I'd let you know nonetheless.
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Old 09-03-08, 05:08 PM   #353
kriller2
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Hi LukeFF and UberGruber,

I have worked some more on the bow-wave and have increased the gravity in the shader so it don't look so fluffy, here is a screenshot:



Is it better now or should it be more transparent?
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Old 09-03-08, 05:11 PM   #354
Will-Rommel
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I like it.
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Old 09-03-08, 07:57 PM   #355
Orion2012
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Looks Great Kriller, keep up the good work!!
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Old 09-03-08, 08:04 PM   #356
LukeFF
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Quote:
Originally Posted by kriller2
Is it better now or should it be more transparent?
Much better!
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Old 09-04-08, 07:23 AM   #357
Uber Gruber
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Thats a lot better Kriller, a lot better. I can still see a little bit of fluffyness in the center of the wave splash but i'm sure thats only noticable in screenies. Do you have a quick vid taken from captain's angle on bridge in a storm so we can see it in action.

Yes, I know, i'm a demanding fellow but your work deserves good feedback cos its ground breaking stuff.
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Old 09-04-08, 08:48 AM   #358
The General
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Is any of this fabulous work gonna result in reduced FPS? I'm running Core2Duo 1.6 GHZ, with 2 Gig DDR2 RAM and a Nvidia 8500 DX10 card. This is more powerful than the original recommended specs, but I am still only getting about 25 fps from the Bridge.
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Old 09-04-08, 08:56 AM   #359
Nisgeis
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Quote:
Originally Posted by The General
Is any of this fabulous work gonna result in reduced FPS? I'm running Core2Duo 1.6 GHZ, with 2 Gig DDR2 RAM and a Nvidia 8500 DX10 card. This is more powerful than the original recommended specs, but I am still only getting about 25 fps from the Bridge.
You may find that there is a slight performance increase.
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Old 09-04-08, 09:19 AM   #360
The General
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Quote:
Originally Posted by Nisgeis
You may find that there is a slight performance increase.
Wow, this is great news! I am currently trying out Fall of the Rising Sun and am down to about 20 fps with that.

Thanks Nisgeis!
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