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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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my my... its normal isnt it?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#272 |
Watch
![]() Join Date: Sep 2002
Posts: 17
Downloads: 3
Uploads: 0
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Hardcore - I didnt think I was that bad!
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#273 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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Hmm I'll join in....
CASUAL SUBSIM SKIPPERYou fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by. however, marked in red.... NEVER! ![]() ![]() |
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#274 | ||
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#275 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
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I got hardcore but I don't think it's realistic to never use the TDC with manual targetting. I'd be a WWI sub skipper. No computer and ship recognition. All merchants worth a torpedo are 5 feet. All escorts are 2-3 feet. Deep? What's deep? This thing goes deeper than periscope depth? Holy crap!
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#276 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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it says I'm hardcore....
![]() I still only play on 50% it's because of manual target and fuel...
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Member of the Subsim Zombie Army |
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#277 |
Watch
![]() Join Date: May 2008
Location: Idaho
Posts: 16
Downloads: 41
Uploads: 0
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![]() HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism. You are the "sim" in Subsim. I dont know about all this...... I just like sinking things.........I have even tried to shoot the gulls.
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"Jesus was a Jew.......I Win".- Gene Simmons |
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#278 |
Stowaway
Posts: n/a
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:hmm: It told me I was an old man.....and that I apperently talk to my crew.....The part about analysing every detail was spot on.
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#279 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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It said Nuke Subsim skipper,Thats OK I like to Glow in the dark :rotfl: ??
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#280 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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NUKE SUBSIM SKIPPER
Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#281 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Cough cough. Casual...
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Task Force industries "Taking control of the world, one mind at a time" |
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#282 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() ![]() STRATEGIC SUBSIM SKIPPER For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud." Guilty as charged ![]() |
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#283 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Why would taking it twice invalidate the results. Alot of things change. Im pretty sure Im more 'hardcore' than I was when I first took the test. ![]() When I first took the test I used auto targeting and 'vanilla' install version 1.0 ![]() |
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#284 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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HARDCORE SUBSIM SKIPPER.
Which is really strange because I play with point and shoot targeting and have only owned the sim for a couple of weeks now and I'm still getting used to it, there's just so much to learn about being a sub skipper. Still I try to approach the situation like I'm in a real boat with god modded powers. I need to get RSRD and RFB but it'll cap my interwebs. |
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#285 | ||
Eternal Patrol
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On the other hand it might be tied in with Murphy's Law for Grocery Store Lines: 1) The line you are in is always the slowest. 2) Switching lines makes the one you left speed up and the one you entered slow down. 3) Switching back makes both lines stop and everybody mad at you.
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“Never do anything you can't take back.” —Rocky Russo |
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