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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Hey fish food and welcome.
Yes the explosions are a tad 'dramatic' but with some mods it is toned down a bit but still there. NSM is one both RFB and TMO modify the sinking mechanics, basically making them sink slower and toning down the explosions to some degree but as I said its still there. Another thing that bugs me is the psychic crew :hmm: "Shes going down !" Really? wow still looks afloat to me, lets hang around a half hour or so to make sure. "But sir that escort is approaching awfully fast!" Oh I guess your right we already know shes going to sink, dive ! |
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#2 |
Watch
![]() Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
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Thanks for the welcome and lol about the crew; thing that makes me want to bring out the plank is 'We have flooding, sir!' every thirty seconds when I have all watches activated (battle stations) and a full repair party working on it
![]() Is there a method whereby I could open a cfg file and manipulate a value for the explosions, sinking rate, etc. rather than installing a full mod? Never really tweaked a game and I am not a computer guy so the mods skeer me ![]() |
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#3 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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There is a nifty little utility called JSGME or Jones Soft Generic Mod Enabeler that makes it all pretty easy. But yes of course you could edit the files yourself. To me that seems even more difficult than using JSGME. Thee is a section of these forums dedicated to Mods and modding. You will be best served by spending some time there reading up and asking questions if you wish. But again... the modding community is way ahead of you and done a ton of the grunt work already. But if you wish to get involved in the actual modding by all means. Again I direct you to the modding forum. Good luck ![]() |
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#4 |
Canadian Wolf
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Welcome to SUBSIM fishfood
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#5 | |
Stowaway
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the files you are looking for are the files with the "dat" suffix, these are the ones that mainly control animations. if you are talking about making torpedo explosions smaller they are in the data / library folder. inside you will see torpedos files but these are the german ones, the US files are called torpedos_US. if your looking to change the ship explosions they are located somewhere else but be aware when you change something like that it can look great with one ship and totally crappy with another so test many ships to decide the best explosion you like. as others have said, post in the sh4 mods thread and you will get all the help and instruction you need to do this. feel free to elaborate all you want to but when your ready to ask questions just keep them short and to the point for best results. |
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#6 |
Watch
![]() Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
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Thanks SteamWake and WEBSTER for the tips on JSGME; I've been downloading mods and tools like a fiend but have yet to install any.
Can anyone verify this sequence? 1. Uninstall SH4 2a. Reinstall SH4 directly to C drive 2b. Create backup copy of data folder 3. Install tools (JSGME, silent 3ditor, etc.) 4. Install mods 5. Reboot |
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#7 | |
Stowaway
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#8 |
Watch
![]() Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
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Thanks, WEBSTER.
No evil Vista, yet... ![]() On a side note, I can't get over the volume and detail of information available via this site and its members. ![]() |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Usefull accurate info, very few flame wars, and trolls are discouraged. Probably the most mature, and informed community I have ever seen. |
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