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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
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I don't like wasting torpedoes...
![]() So I like to get close as possible, both loners and convoy-escorted... ![]() ![]() To at least 800m and let the eels go! ![]() The farther away, the least chance of a hit, well, at least for straight runners... ![]() on the other hand... the FAT ant LuT can give you a farther distance to fire with the greatest chances of a hit... ![]() |
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#2 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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Honestly I can't remember hitting any target intentionally at more than 1,500 or 2,000 meters.
There have been cases where I missed a closer target and had the torpedo hit another one several thousand meters away on the other side of the convoy (but how far exactly? Who knows?). It's actually a nice surprise when after getting pounded by an escort and creeping away to see a ship you don't remember shooting at in your logbook. ![]()
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The U-Boat Commander of Love |
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#3 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Desparation spread from a botched intercept course at a Carrier just prior to the Bismark sinking.
4,350ish meters. 1 fish hit an escorting cruiser that was starting to turn having spotted the bubble trail. The carrier was on a turn but it was to late, 2-eels w/1-keel shot put her to a stop with the bow in the water. 1 eel missed. Finished her off with a stern shot a short time later. I would also agree with most when normal attacks especially on convoys are under or around 800m. It's great sneaking in between columns and getting the timing close for a double. Especialy when one's a fat tanker. That's like game cleavage. ![]()
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![]() ![]() Last edited by danurve; 08-12-08 at 12:22 PM. |
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#4 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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when I saw OLC I said-nope, I'm too dumb for it so I came back to normal stadimeter. I see that I'm not a total noob at least-my average is 500-800m, longest-about 2k.
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#5 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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![]() Quote:
Have you seen OLC's tutorial video? It might change your mind. ![]()
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#6 |
Stowaway
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I put 4 eels into an ocean liner from 4700 m. A large target and fast torpedoes help. I like attacking the T3 tanker from some way out.
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#7 |
A-ganger
![]() Join Date: Jul 2008
Location: Spain
Posts: 72
Downloads: 4
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The farther one a bit more than 4 km, usually i prefer to shoot at nearer distances (less than 1500 m), but due to bad luck with the weather i´m used to shoot without seeing the target, just with the data from the hydrophones, nav map and manual input in the TDC.
![]() i´ve reached the point that the sight of a ship through the persicope get me so nervous that makes me miss the shot:rotfl: :rotfl: |
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#8 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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yeah-I did see it but I could even zoom-my mouse scroll didn't work...
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#9 |
Stowaway
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I can't see anything well enough to positively I.D. it over about 4-5000m generally, except for some of the larger ships,and even if i can i can't keep a lock on it to determine it's speed with much accuracy using the notepad stopwatch, which isn't too accurate anyway.
To plot it's course and get it's speed from that i still have to be able to determine the range, which i can't do unless i've I.D.'d it, and managed to estimate the range with some degree of confidence (90% with external view but no stabilization, and i don't use pause cos they didn't in the war). Furthest i've hit anything (on purpose ![]() I should add though that i've re-started a new career on 90%, am on the first day of the war, and am still practising my manual targeting on single missions before i start racking up renown ( or getting sunk ) cos if theres one thing i hate in a VIIB it's wasting precious torpedoes by missing the target. Therefore i'm practising until i'm either a crack shot, or i get fed up with single missions ![]() As for night time attacks, since i can't see diddly squat, which precludes I.D.ing it, plotting a target course etc, i'm very reluctant to fire at anything at night, except at close range (less than 1000m). |
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