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-   -   Longest shot(successful) (https://www.subsim.com/radioroom/showthread.php?t=140683)

kranz 08-12-08 10:39 AM

Longest shot(successful)
 
Sorry fot this outdated question but I'm just curious-what was the longest successful shot. I mean one hit at least. I'm talking about a situation where you have to determine target's heading, range(using stadimeter).I'm playing nygm at 100%. Once(before I started playing sh3)I read that one guy hit something from 8000 meters.I said-hmm-good! But when I started playing I said-impossible. W8-ing for your scores.

Letum 08-12-08 11:14 AM

I find the standimeter useless at best.
OLC's standimeter is much better, but no use at such long range.

For extra long range shots plotting the convoy is the only option.

With a perfect map plot you should be able to hit a convoy 50% of the time with a spread of four torps at 8-10k.

It's a waste of torps tho.

meduza 08-12-08 11:21 AM

I think it was around 3500 m, but I usually fire from much shorter distance.

Letum 08-12-08 11:23 AM

Whilst we are on the topic of range, what is everyones preferred range?


I usually aim for 1.5 - 2k.

meduza 08-12-08 11:28 AM

Quote:

Originally Posted by Letum
Whilst we are on the topic of range, what is everyones preferred range?

On lonely merchants - 700m :D, on convoys 1000-2000.

On those distances I have a hit percentage more than 90%.

rifleman13 08-12-08 11:43 AM

I don't like wasting torpedoes... :shifty:

So I like to get close as possible, both loners and convoy-escorted... :cool::cool:

To at least 800m and let the eels go! :rock:

The farther away, the least chance of a hit, well, at least for straight runners... :know:

on the other hand...

the FAT ant LuT can give you a farther distance to fire with the greatest chances of a hit... :arrgh!:

Puster Bill 08-12-08 11:50 AM

Honestly I can't remember hitting any target intentionally at more than 1,500 or 2,000 meters.

There have been cases where I missed a closer target and had the torpedo hit another one several thousand meters away on the other side of the convoy (but how far exactly? Who knows?). It's actually a nice surprise when after getting pounded by an escort and creeping away to see a ship you don't remember shooting at in your logbook. :rock:

danurve 08-12-08 12:10 PM

Desparation spread from a botched intercept course at a Carrier just prior to the Bismark sinking.
4,350ish meters.
1 fish hit an escorting cruiser that was starting to turn having spotted the bubble trail.
The carrier was on a turn but it was to late, 2-eels w/1-keel shot put her to a stop with the bow in the water. 1 eel missed. Finished her off with a stern shot a short time later.


I would also agree with most when normal attacks especially on convoys are under or around 800m. It's great sneaking in between columns and getting the timing close for a double. Especialy when one's a fat tanker. That's like game cleavage. ;)

kranz 08-12-08 12:59 PM

when I saw OLC I said-nope, I'm too dumb for it so I came back to normal stadimeter. I see that I'm not a total noob at least-my average is 500-800m, longest-about 2k.

Letum 08-12-08 01:05 PM

Quote:

Originally Posted by kranz
when I saw OLC I said-nope, I'm too dumb for it so I came back to normal stadimeter. I see that I'm not a total noob at least-my average is 500-800m, longest-about 2k.


Have you seen OLC's tutorial video?
It might change your mind. ;)

08-12-08 03:12 PM

I put 4 eels into an ocean liner from 4700 m. A large target and fast torpedoes help. I like attacking the T3 tanker from some way out.

Rommer69 08-12-08 03:18 PM

The farther one a bit more than 4 km, usually i prefer to shoot at nearer distances (less than 1500 m), but due to bad luck with the weather i´m used to shoot without seeing the target, just with the data from the hydrophones, nav map and manual input in the TDC.:o
i´ve reached the point that the sight of a ship through the persicope get me so nervous that makes me miss the shot:rotfl: :rotfl:

kranz 08-12-08 03:40 PM

yeah-I did see it but I could even zoom-my mouse scroll didn't work...

roadhogg 08-12-08 04:04 PM

I can't see anything well enough to positively I.D. it over about 4-5000m generally, except for some of the larger ships,and even if i can i can't keep a lock on it to determine it's speed with much accuracy using the notepad stopwatch, which isn't too accurate anyway.
To plot it's course and get it's speed from that i still have to be able to determine the range, which i can't do unless i've I.D.'d it, and managed to estimate the range with some degree of confidence (90% with external view but no stabilization, and i don't use pause cos they didn't in the war).

Furthest i've hit anything (on purpose :D) is about 3000m, and that was the Auxillary Cruiser in Happy Times single mission.

I should add though that i've re-started a new career on 90%, am on the first day of the war, and am still practising my manual targeting on single missions before i start racking up renown ( or getting sunk ) cos if theres one thing i hate in a VIIB it's wasting precious torpedoes by missing the target.
Therefore i'm practising until i'm either a crack shot, or i get fed up with single missions :lol:.

As for night time attacks, since i can't see diddly squat, which precludes I.D.ing it, plotting a target course etc, i'm very reluctant to fire at anything at night, except at close range (less than 1000m).

DanFraser 08-13-08 04:04 PM

I like to shoot from the hip at 400-600m single or convoys, lol. So much that that is the only way I shoot. I did perplexingly miss once, but got a ship on the far side of the convoy...


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