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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Since my harddrive crashed couple of weeks ago ive been busy trying to get some of the mods back I used to have stored for a rainy day and have come across this thread
http://www.subsim.com/radioroom/show...r+random+files Very interesting these random files...Reminds me of EAW stab filemanager etc... I too have been looking at these files but like someone stated its like thinking through a fog I almost see it but dont I kinda get the idea of the file structure but what would be really handy is a Jpeg of the files installed in a workin version also I guess the Date files you edit in the dates in the YYYYMMDD format to activate the files or something? Sailor Steve Ive read some other threads on my mod quest where JS gave ya the heads up ? Wanna post a Jpeg of ya setup ? Or any one else out there... :hmm:
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,704
Downloads: 171
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![]() I hope this is of some help, lets say I have seven sound files that I would like to be randomized each time I start a new patrol, what I do is to place them into the following: Random\0\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\1\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\2\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\3\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\4\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\5\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\6\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Random\7\Date\19390901\data\Sound\Depth charges exploding from submarine.wav Each time I start a new patrol from the date shown it will randomly pick one of the files from 0 to 7, these folders can have any number of files, just place in the appropriate data\ folder. ![]() ![]() Cheers.
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#3 | ||
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
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JPEG of Random Folder ![]() JPEG of MODS folder inside SH3 Commander ![]()
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD Last edited by Gairith; 08-07-08 at 07:46 AM. |
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#4 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Yea EAW was a excellent flight sim...
must have played that on and off for like 6-7 years I had a sweet set up with terrain - skin changes etc ![]() Yeah cheers Reece im wondering does the files youve listed have just one sound file in each? or is it that there all in one folder? looks like theres one in each if im reading this correctly? So im guessing if thats right I can stick other files into each of those folders as well with the appro dates to fire them up? Like crew skins u-boat skins etc Ive found another thread where JScones went in to some more detail eluding to how he runs SH3Commander with like a full on changes hell you could even change the look of the ocean as an idea Yea mate ive got ya depth charge files ill try them in the order youve posted Definitly starting to get the JGSM feel with ya info ill have a tinker in the weekend...very EAW stab mate ![]()
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#5 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Thanks Gairith youve been a life saver this week
Cheers for the Jpegs mate Yep as I was thinking and now its as clear as day ![]() Many Thanks ![]() So you guys are running JGSM from inside SH3Commander? :hmm:
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#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,704
Downloads: 171
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![]() ![]() You pretty well got it though, in my example I had 7 different versions of the same sound file, you can do the same to almost anything this way from skins to crew uniforms, movies, music, load screens etc etc, it's a great partnership to Silent Hunter III itself! ![]()
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