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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() Quote:
If it wasn't for the Modders it would still be a Cartoonish, Unrealistic sim. ![]() |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I'm still thinking on which mod to install....
RFB or TMO or Monsoon... |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Actually it depends really, upon your style as a Captain.
for example Where I would need a strong gun and torpedo crew. DT. would require highly expert damage control in everyroom. :rotfl: |
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#4 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() Quote:
Seriously, the beauty of this game is that you can play it as realistic as you want (with appropriate mods and within the limitations of the game engine), or as arcade as you want (again with appropriate mods, etc.). You don't even have to play it underwater anymore and if we could figure out how to do it, you could fly the thing ![]() And, MM, I only have one person in my damage control crew. His name is PO3 U. Fester. If a lightbulb breaks, he just sticks it in his mouth and it's good as new ![]() |
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