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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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A while back, I posted a message on this forum about creating workable depth charges and launchers for the playable ships that have come out. I searched the forum for any messages concerning the depth changes but did not come up with anything. I was therefore wondering if anybody has had much luck with creating workable depth charges. Thank you for your help.
Sincerely, Walter |
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#2 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
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Hi again, I am also interested in knowing whether anyone has had luck with adding workable torpedo launchers to the playable ships. Thanks, Walter
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Hello Walter,
Depth charges annoyed me the last three days. The 'throw DCs' command is only for AI units. My only possibility was the 'advise escort for throwing DC'- Button. After tests I realized that this is only possible for AI units in Multiplayer mode. Overwriting the Torpedo or Bubblegernarator contorller with a DC controller braught me to an appcrash. My last hope was in a torpedo, which looks like a DC barrel and which is setted as a dude. This means we have the falling DC. My problem is , that I can't work with explosions and the particle genereator until now. ![]() It is possible, that Diving Duck figures something out for his PT boat. For the ship torp turrets: I have no problem with turning turrets. This means, when you open the tubes or when you fire a torp, the turrets turn to 90° and then the torp falls into the water. Not perfect, but it looks much better. ![]()
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#4 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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Sounds cool. I hope Diving Duck can provide some more insight.
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#5 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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I wonder if Vickers if he is around can help you with modeling the particles of the explosion.
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#6 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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Hi Xantrokoles,
I was wondering if you have made any progress modeling the particles effect of the depth charges. Sincerely, Walter |
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#7 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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Any updates on creating depth charges that can be launched from the playable destroyers? Creating launchable depth charges could really expand the capibilities of SH4!
Thanks, Walter |
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#8 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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I already made playable depth charges for TSWSM (The Surface Warfare Super Mod) a few weeks ago.
Look here for my post about it. check my TSWSM trailer to see them in action. |
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#9 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
keltos |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Want to can playing depth charges for a long time .
If successful, destroyers will can fight submarines for
Online . |
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