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-   -   Depth charges (https://www.subsim.com/radioroom/showthread.php?t=139348)

WalterJConklin 07-12-08 09:00 PM

Depth charges
 
A while back, I posted a message on this forum about creating workable depth charges and launchers for the playable ships that have come out. I searched the forum for any messages concerning the depth changes but did not come up with anything. I was therefore wondering if anybody has had much luck with creating workable depth charges. Thank you for your help.

Sincerely,
Walter

WalterJConklin 07-14-08 10:48 AM

Hi again, I am also interested in knowing whether anyone has had luck with adding workable torpedo launchers to the playable ships. Thanks, Walter

Xantrokoles 07-14-08 02:54 PM

Hello Walter,


Depth charges annoyed me the last three days.
The 'throw DCs' command is only for AI units.
My only possibility was the 'advise escort for throwing DC'- Button.
After tests I realized that this is only possible for AI units in Multiplayer mode.

Overwriting the Torpedo or Bubblegernarator contorller with a DC controller braught me to an appcrash.

My last hope was in a torpedo, which looks like a DC barrel and which is setted as a dude.
This means we have the falling DC. My problem is , that I can't work with explosions and the particle genereator until now.:nope:

It is possible, that Diving Duck figures something out for his PT boat.


For the ship torp turrets:
I have no problem with turning turrets. This means, when you open the tubes or when you fire a torp, the turrets turn to 90° and then the torp falls into the water.

Not perfect, but it looks much better.:up:

WalterJConklin 07-15-08 10:05 AM

Sounds cool. I hope Diving Duck can provide some more insight.

WalterJConklin 07-15-08 10:15 PM

I wonder if Vickers if he is around can help you with modeling the particles of the explosion.

WalterJConklin 08-05-08 07:19 PM

Hi Xantrokoles,

I was wondering if you have made any progress modeling the particles effect of the depth charges.

Sincerely,

Walter

WalterJConklin 03-25-09 09:54 AM

Re
 
Any updates on creating depth charges that can be launched from the playable destroyers? Creating launchable depth charges could really expand the capibilities of SH4!

Thanks, Walter

DarkFish 03-25-09 12:46 PM

I already made playable depth charges for TSWSM (The Surface Warfare Super Mod) a few weeks ago.
Look here for my post about it.

check my TSWSM trailer to see them in action.

keltos01 03-25-09 01:55 PM

Quote:

Originally Posted by DarkFish (Post 1071832)
I already made playable depth charges for TSWSM (The Surface Warfare Super Mod) a few weeks ago.
Look here for my post about it.

check my TSWSM trailer to see them in action.

very nice work !

keltos

W_clear 03-25-09 08:35 PM

Want to can playing depth charges for a long time .
If successful, destroyers will can fight submarines for
Online
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