SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-08, 01:08 PM   #11
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

For the other GalVic players. My favourite shipdesigns, admittedly exploits, were:

1) the Comet, using the maximum number of warp drives and 1 weapon system. This resulted in a speed of 16-24, while the AI was still at 5-6. Completely impossible for the AI to stop, when used to disrupt their trade routes and destroy basic space stations.

2) The Horus, using a transporter hull with the maximum number of sensors, resulting in insane sensor range.

You see that I always invested in propulsion technology and speed as well as miniaturization. However I heard these exploits were fixed in the current versions, and speed was toned down. So I might have to develop a better strategy next time.
__________________

GlobalExplorer is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.