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-   -   Galactic Civilizations 2 (https://www.subsim.com/radioroom/showthread.php?t=140300)

SUBMAN1 08-04-08 05:21 PM

Galactic Civilizations 2
 
This is one highly addictive game! Who turned me on to this game here anyway? Crud! It consumed many hours this weekend.

-S

PS. Finially have a defence against the Dread Lord Frigate. I used to lose a cruiser battling those guys. Finially this Corvette has the armor to stand up to them and win. This ship is a one trick expensive pony though - built specifically to take on one type of ship and survive that ship. No defence against anything else except Dread Lord ships, and it also has a weapon type that the Dread lord ships are vulnerable to.

http://img144.imageshack.us/img144/3455/gc2br4.jpg

KeptinCranky 08-04-08 06:07 PM

Dammit! :D Now that i've seen this I'll have to play it again, totally addictive... :doh:

but... vulnerable to exponential growth exploits... apart from that this is such a cool game, I can spend hours just designing and assembling spaceships :up:

SUBMAN1 08-05-08 01:08 AM

Yep - addicting allright!

Dread Lord Dreadnoughts! I finially have a solution to them instead of having them blow up my very expensive starbases, and destroy all my ships!

The last ship was designed to live through a fight and survive (though damaged) with a single Dread Lord Frigate. This ship is a monster, but regardless it is a suicide ship! The Dread Lord Dreadnoughts are unstoppable, so this ship is designed to die, but it will launch a full volly from it's anti-matter torpedo batteries, all 20 of them, before it is destroyed! This will severely damage the Dreadnought forcing it into an instantaneous retreat.

I just used my first one, and it worked remarkably well. Prior to The Battleship's destruction, the Dreadnaught was so severely damaged, I am estimating that Dreadnought will be gone for at least 2 years game time (I'm guessing over 100 weeks + another 10+ for transit time)! Expensive, but the amount of material saved from rampaging aliens was probably 3 fold or more!

-S


http://img50.imageshack.us/img50/7338/gc22zs0.jpg

Ramius 08-05-08 02:09 AM

Change your shortcut to this....

drive letter:\Program Files\Stardock\TotalGaming\GalCiv2\galciv2.exe" cheat

Then once in game press CTRL+B (as many times as you want) and get loads of Battleships :up:


Cheats apart, this is an addictive game :damn:

Rilder 08-05-08 04:42 AM

I used to play it, I love the unit customization and combat, but I fell out of it at some point and have been unable to get back into it.

DemonTraitor 08-05-08 09:29 AM

Never heard of this game - looks interesting. I love space sims etc - used to hump Elite Frontier to death on my trusty Amiga :rock:

The bigger the game the better IMO. although most of the biggest games are monthly subscription stuff, which is poo. Would be ok if the subscription was a reasonable price, like £5 or less a month, any more than that and it like paying for a new pre-owned game a month, and unless you hump the game to death without rest, then you are basically paying for the game to sit there and fester.

I tried the EVE trial, but would prefer a game that is more of a simulator, where you can actually go exploring a massive massive universe, with the possibility of never seeing anyone else. Transmitting messages, which take days to arrive anywhere at the speed of light. Terraforming planets, mining, building space-stations. Discovering new species of animals, races, some very advance, some nasty... but this will be too big a game for our current technology to handle I expect. The universe will have to be modelled as big as possible, so that even spending years on it you never find anything. Probably a bit extreme for some people, but that sort of thing really floats my boat :D

The ships will have to be proper Sim category ships, like Space Shuttle Missions 2007, and where you have re-direct power from one system to another to counter a micro-meteor hit. You need loads of crew to keep the ship running, and you can take over any position you want, like in MicroProse B17. The ship system will be completely programmable, so you can completely re-design how everything functions, and you can trade system-apps with each-other. like someone designs a very efficient data-compression tool to speed up data transfer, or a systems that monitor the whole of the ship to detect component failures etc.

Jees, I think I was born waaaay to early :( :damn:

Well, in the mean time I will check out this GC2 game :)

SUBMAN1 08-05-08 11:12 AM

Its worth it. Rarely does one come across such an addictive game.

-S

Raptor1 08-05-08 12:25 PM

@TraitorDemon - It's a strategy game, not a space sim

I...need...to...get...it...

SUBMAN1 08-05-08 12:45 PM

Quote:

Originally Posted by Raptor1
@TraitorDemon - It's a strategy game, not a space sim

I...need...to...get...it...

Its great! I took the technology route! I am king of technology in the universe, but at the expense of not being able to be financially rich, nor can I manage a massive fleet. I am maintaining about 1/3rd the income of the richest empire. I am also maintaining about 1/2 that of the strongest military. I will say this though, not only would you not want to go up against even a single ship of my Navy, but I can get massive cash for a battle on a whim for selling my technology to races I consider friendly! It is the only way I can compete, but I am surviving!

I am probably the only Empire that can go up against the Dread Lords and possibly win too with minimal loses. I sent the Dread Lords from the #1 militarily in the Universe to #5 using my two specialized ships above! That Medium sized ship by the way is incredibly expensive at about 22,500 bc, so I can only afford 1, but it does the job. It is severely damaged in my current save game, but it is still alive!

-S

GlobalExplorer 08-05-08 01:01 PM

GalCiv2 is one of the two or three recent titles that still deserve the name strategy game. In restrospect, it was by far the best game I played in all of 2006. Some months ago I have ordered the Twilight of The Arnor expansion, but had no time yet to get back into it. Well, as the industry turns out nothing but crap anyway, there is still a lifetime.

Highly recommended!!

GlobalExplorer 08-05-08 01:08 PM

For the other GalVic players. My favourite shipdesigns, admittedly exploits, were:

1) the Comet, using the maximum number of warp drives and 1 weapon system. This resulted in a speed of 16-24, while the AI was still at 5-6. Completely impossible for the AI to stop, when used to disrupt their trade routes and destroy basic space stations.

2) The Horus, using a transporter hull with the maximum number of sensors, resulting in insane sensor range.

You see that I always invested in propulsion technology and speed as well as miniaturization. However I heard these exploits were fixed in the current versions, and speed was toned down. So I might have to develop a better strategy next time.

SUBMAN1 08-05-08 02:29 PM

I've got tuny fighters using advanced technology that can take on Frigates in a one to one fight, no matter what weapons the Frigates are using!

-S

Raptor1 08-05-08 02:40 PM

Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can

SUBMAN1 08-05-08 03:03 PM

Quote:

Originally Posted by Raptor1
Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can

I bet you could find it pretty cheap too.

http://www.amazon.com/Galactic-Civil.../dp/B000BPBAPI

-S

Oberon 08-05-08 03:08 PM

Quote:

Originally Posted by Raptor1
Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can

Gah, no wonder your western front defence is so good :damn: If I had known I was up against a fellow HOI2 player... :lol:


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