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Old 07-21-08, 11:24 PM   #1
Vipper
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Default About crew endurance

I have two questions, may i ask? Does crew member will regain endurance somehow? And how it is possible, that after days of sailing over north sea my crew will lose almost no endurance only just a little bit and then, after hour hiding, maneuvering and fighting they are losing almost all of endurance and i have a boat full of exhausted human wrecks barely able crawl back to home dock?
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Old 07-22-08, 05:52 AM   #2
nirwana
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well as i see it cruising somewhere is like a vacation to tahiti but being on high alert in areas controlled and monitored by hostile sea- and airforces or being hunted/running is a 24/7 stressfactor for everyone include the sleeping part of the crew. I doubt that anyone could get a real sleep with wabos try to bust the boat, the occasional pinging and the sound of the destroyers' engines closing in and disappearing for just a while just to come back and run over the submerged boat again. Prosac and similiar drugs to enhance the attitude werent invented yet. Its only logical that this is implemented into the game.
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Old 07-22-08, 06:56 AM   #3
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When you are above 32x TC crew fatique is turned off
below 32x TC crew fatique is on.

although crewmen can regain endurance it usually
a slippery slope while at sea. shoreleave is the answer.

M
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Old 07-22-08, 07:03 AM   #4
rifleman13
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Quote:
Originally Posted by Mush Martin
When you are above 32x TC crew fatique is turned off
below 32x TC crew fatique is on.

although crewmen can regain endurance it usually
a slippery slope while at sea. shoreleave is the answer.

M
That explains some of why my crews lose and regain endurance extremely slowly.

I regularly play above x32 (between x64 and x256)
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Old 07-22-08, 08:31 AM   #5
badwolf
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Hi Vipper
Without getting too technical, crew fatigue can be changed to suit your needs, there's quite a few varying mods plus those in SH3Commander.
I think its cheating in a way when the fatigue is off at high TC as you can re-load torpedoes free of charge.
I use my own fatigue model were fatigue is on all the time, even at highest TC.

Last edited by badwolf; 07-24-08 at 10:23 AM.
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Old 07-22-08, 09:12 AM   #6
Pisces
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Quote:
Originally Posted by badwolf
...
I use my own fatigue model were fatigue is on all the time, even at highest TC.
Can you explain how to make it work at all TC levels?
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Old 07-22-08, 09:56 AM   #7
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Quote:
Can you explain how to make it work at all TC levels?
In SH3Commander, SH3 Options, Time compression. Select "When in 3D views" and give this the same value as "maximum".

There's one snag. With most fatigue models you will be changing crew constantly. That is why I use RUb 1x TC, but this has no fatigue recovery, so I've added it in with my own mod.
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Old 07-22-08, 10:40 AM   #8
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I'll explain what my mod does. (still improving it further)
Your working crew fatigue very slowly, but at all TC levels. The crewman can work for a week (approx) without needing a change (This isn't really long in high TC). It saves having to keep changing crewmen. They recover very slowly when resting, but not as fast as they fatigue. So at the end of a patrol everyone's shattered.

You have to use a new crew management system, resting your key crewman as much as possible. Skilled crew give a very large reward and are much more valueable. You don't fatigue crew to much, because they take a long time to recover. I change my crew every 24 hours.
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Old 07-22-08, 11:50 AM   #9
Pisces
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Quote:
Originally Posted by badwolf
Quote:
Can you explain how to make it work at all TC levels?
In SH3Commander, SH3 Options, Time compression. Select "When in 3D views" and give this the same value as "maximum".

There's one snag. With most fatigue models you will be changing crew constantly. That is why I use RUb 1x TC, but this has no fatigue recovery, so I've added it in with my own mod.
Ok, I thought you might have tweaked some crew files or something. I hope a high TC setting won't cause stability problems due to plummeting framerates. Will try and see how this works out.
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Old 07-22-08, 12:00 PM   #10
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I've got a very high-end system, but I did run it on the old PC, only when I moved up to GWX 2.1 I noticed a drop, but this was in areas close to land. I'm running this with NVDrifters wakes, all ships and my sub have really long wakes.

[last number +1]
Desc=New Name
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.00031
CREW_1|FatigueMax=0.75
CREW_1|FatigueStep=0.00032
CREW_2|FatigueMax=0.70
CREW_2|FatigueStep=0.00033
CREW_3|FatigueMax=0.70
CREW_3|FatigueStep=0.00034
CREW_4|FatigueMax=0.65
CREW_4|FatigueStep=0.00035
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0004
CREW_6|FatigueMax=0.75
CREW_6|FatigueStep=0.0004
CREW_7|FatigueMax=0.7
CREW_7|FatigueStep=0.00041
CREW_8|FatigueMax=0.65
CREW_8|FatigueStep=0.00042

Just paste this over the section of a copied Sh3Commander RUb 1x TC.

Last edited by badwolf; 07-22-08 at 12:10 PM.
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Old 07-22-08, 03:13 PM   #11
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Some people who use SH3 Commander use the 'no fatigue' option
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Old 07-23-08, 03:50 AM   #12
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oooh now i know why in NYGM in the manual it says that u need to set tc of 3d view to the same value of max tc ....
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