![]() |
About crew endurance
I have two questions, may i ask? Does crew member will regain endurance somehow? And how it is possible, that after days of sailing over north sea my crew will lose almost no endurance only just a little bit and then, after hour hiding, maneuvering and fighting they are losing almost all of endurance and i have a boat full of exhausted human wrecks barely able crawl back to home dock?
|
well as i see it cruising somewhere is like a vacation to tahiti but being on high alert in areas controlled and monitored by hostile sea- and airforces or being hunted/running is a 24/7 stressfactor for everyone include the sleeping part of the crew. I doubt that anyone could get a real sleep with wabos try to bust the boat, the occasional pinging and the sound of the destroyers' engines closing in and disappearing for just a while just to come back and run over the submerged boat again. Prosac and similiar drugs to enhance the attitude werent invented yet. Its only logical that this is implemented into the game.
|
When you are above 32x TC crew fatique is turned off
below 32x TC crew fatique is on. although crewmen can regain endurance it usually a slippery slope while at sea. shoreleave is the answer. M |
Quote:
I regularly play above x32 (between x64 and x256) |
Hi Vipper
Without getting too technical, crew fatigue can be changed to suit your needs, there's quite a few varying mods plus those in SH3Commander. I think its cheating in a way when the fatigue is off at high TC as you can re-load torpedoes free of charge. I use my own fatigue model were fatigue is on all the time, even at highest TC. |
Quote:
|
Quote:
There's one snag. With most fatigue models you will be changing crew constantly. That is why I use RUb 1x TC, but this has no fatigue recovery, so I've added it in with my own mod. |
I'll explain what my mod does. (still improving it further)
Your working crew fatigue very slowly, but at all TC levels. The crewman can work for a week (approx) without needing a change (This isn't really long in high TC). It saves having to keep changing crewmen. They recover very slowly when resting, but not as fast as they fatigue. So at the end of a patrol everyone's shattered. You have to use a new crew management system, resting your key crewman as much as possible. Skilled crew give a very large reward and are much more valueable. You don't fatigue crew to much, because they take a long time to recover. I change my crew every 24 hours. |
Quote:
|
I've got a very high-end system, but I did run it on the old PC, only when I moved up to GWX 2.1 I noticed a drop, but this was in areas close to land. I'm running this with NVDrifters wakes, all ships and my sub have really long wakes.
[last number +1] Desc=New Name CREW_0|FatigueMax=0.80 CREW_0|FatigueStep=0.00031 CREW_1|FatigueMax=0.75 CREW_1|FatigueStep=0.00032 CREW_2|FatigueMax=0.70 CREW_2|FatigueStep=0.00033 CREW_3|FatigueMax=0.70 CREW_3|FatigueStep=0.00034 CREW_4|FatigueMax=0.65 CREW_4|FatigueStep=0.00035 CREW_5|FatigueMax=0.60 CREW_5|FatigueStep=0.0004 CREW_6|FatigueMax=0.75 CREW_6|FatigueStep=0.0004 CREW_7|FatigueMax=0.7 CREW_7|FatigueStep=0.00041 CREW_8|FatigueMax=0.65 CREW_8|FatigueStep=0.00042 Just paste this over the section of a copied Sh3Commander RUb 1x TC. |
Some people who use SH3 Commander use the 'no fatigue' option http://www.psionguild.org/forums/ima...ies/pirate.gif
|
oooh now i know why in NYGM in the manual it says that u need to set tc of 3d view to the same value of max tc :o....
|
All times are GMT -5. The time now is 09:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.