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Old 07-19-08, 05:58 PM   #1
nirwana
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Default doh!

Making it with 14 knts surfaced in the night through a swarm of escorts, elcos and destroyers from the atlantic to gibraltar harbor and attacked the anchored southhampton and being shot by every available gun (include the cooks dirty knives) of it caught by surprise since o am not used to anchored ships biting back in other supermods. So i went back to a saved game 1hr back in time and still 20 km away from the cruiser surounded by forts and lots of small warships previously not detecting me. As soon as the game finished loading every gun and searchlight in a 7 km range zeroed in unloading their weapons.

It is intended that u cannot save a game being surounded by enemies without being attacked after reloading the game when u exchanged fire before ? I tried another save just at the entrance of the straight with 4 escorts close by and they acted in the same way.
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Old 07-21-08, 10:39 AM   #2
Stiebler
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@Nirwana,

What you are describing is stand behaviour in the original un-modded SH3 game.

It is always a risk to save a game when other ships are nearby.
It is a bigger mistake to save a game if there is a convoy nearby - you often get a Crash-to-Desktop (CTD) when you reload.
It is the biggest mistake to save a game if there is more than one convoy nearby - you will often get a CTD after reloading the game.

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Old 07-22-08, 07:05 AM   #3
caspofungin
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been away from sh3 for positively ages, thought i'd reinstall and give it a whirl -- an lo and behold, there's a brand new version of tonnage war out. sweet. nice work, stiebler and co, your efforts are appreciated.

are any versions of the longer repair time mod compatible with this?

also, are you considering making u-boat mods for sh4 at any point in the future?
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Old 07-22-08, 12:37 PM   #4
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@Kaleu_Mihoo:

Thanks for the information concerning the _cam.txt file. I shall try it soon.

@caspofungin:

Thanks for the kind words. NYGM already incorporates a longer repair time mod. I don't know whether any other version might be compatible.

There is unlikely to be a version of NYGM for SH4. If there is, I shall not be part of the team, since I am largely ignorant about US fleet boats.

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Old 07-23-08, 03:25 AM   #5
caspofungin
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but you're decidedly well-informed on u-boats -- what i meant was, now that the ubm add-on has brought u-boats to the sh4 engine, will you consider porting the work of nygm to sh4/ubm? ie a realism-oriented mod for the u-boat afficionados out there?
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Old 07-23-08, 06:19 AM   #6
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Well I hope there could be at least a limited version of NYGM for the U-Boat missions expansion and who knows, maybe in the future add other small theatres like the Mediterranean and Arctic, or the so well worked "Inshore Campaign" for late war periods
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Old 09-27-08, 06:21 PM   #7
JC1959
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Default Unsinkable ships?

Hello!
Recently been enjoying NYGM 3.0 for the past few weeks and have a couple of questions re the mod;
I have come across some ships which cannot be hit either by gunfire or torpedoes - in the latter case they go right through the hull without exploding. As an example I attacked a convoy of tankers earlier today, and I took some time to identify said ships for the purpose of sending this post....
1/ A `Medium Tanker`, with a white upper superstructure, black hull with brown keel. It had the letter `M` on the funnel, and the word `American` on the side of the hull with an american flag either side of it.
2/ `Large Tanker` with light grey upper superstructure, dark grey hull, brown keel. It has `Esso` on the funnel and the word `American` in black letters on the side of the hull with three US flag motifs visible at the bow, midships and stern.
3/ Another `Large Tanker`, identical to 2 but without the word `american` on the hull.

There is also another tanker - I think its a `large` type, which is an overall light grey in colour, texaco star on the funnel and three US flag motifs which also cannot be sunk.(Theres also a cargo ship with the same problem but I`ve yet to properly identify that one)

Anyone come across this problem at all? Is it a bug or something? Incidentally these ships are from the IAMBmerchantmod for NYGM 3.0.

Also during gameplay I have also noticed that on some occasions with an oncoming convoy in the distance, I have seen gunflashes on the horizon as if the escort ships are battling it out (against another sub?), and when I get nearer some of these escorts are burning and smoking,plus one or two of the merchants - but its usually the escorts..
I have also actually come across another submarine on one occasion (!) Its all very immersive and good to watch but I am just curious - are things like this scripted into NYGM? I only ask because I never saw anything like that in the stock game of SH3.

All in all a great mod.

Thanks

JC
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