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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Yeah, I started it, he has a bunch of wwII subs posted on filefront, I did offer to translate them to SH4 but when his friend Denis asked him he said he would do it.
http://www.subsim.com/radioroom/showthread.php?t=138914 Those subs (sch class etc) will be of use in a german Atlantic campaign as well as in an early cold war one. They are superb, I'll try and find my thread again. Keltos |
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#2 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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As far as a fictional war goes....you could always start with the bay of pigs or the Cuban missile crisis as I'm certain thats the closest we ever came to mutual annihilation.
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#3 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Noobish question:
Is there a Silent Hunter IV SDK or something similar? Embolded by my looong wish lists I've started to model. ![]() It's going well, I've made two subs for Fleet Command but I think I could try and play also with SHIV. So. Is there a collection of plugins or something? I'm searching right now for something but maybe one of you here could point me faster in the right direction. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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look for skwasjer s3d, it's better than a sdk
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#5 | |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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#6 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Is there any new development of the situation here? At least some new subs?
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#7 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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I posted near the start... and I now have a pack of fairly good freeware SFX to give it a more modern feel. Such as nuclear submarine propellers at different speeds, diesel propellers, surface ship engines, pings, etc...(Is it just me or do the modern pings work at a different frequency then in WWII?)
Anyhow, I work with Gmax, so my formats may be a bit limited, But ive made countless low-poly(but still good lucking!) submarine models.(Typhoon, kilo, 688, 688I, Seawolf, DeltaIV, Ohio.. etc). Ive also made a few models incorperated into games. Given some textures, I can model and UV map my models. Name a ship or submarine and, given there are at least a few pictures, I might cook one up... Anyhow, I just got SH IV and I love modding, and I'd certainly be interested in helping out. Also, I could submit a large number of models to that website mentioned earlier, I saw a few things that might be helpfull there, a ticonderoga and a U.S. Carrier of the time... Earlier missiles were mentioned? Well, Hypothetically, It would be very easy to add them, just offset the center so that the model(and collision) are above the water, and use radar for an input sensor. The rest would be very easy from there, mabye not making it interceptable. As for Ballistic Missiles, that could be added as a gun that cant rotate and has a single "bullet". Also, to the side, does anyone know how to make it so you can man the other guns on the Iowa? Ive been poking at the files with notepad for hours... I got the other turrets to appear and make it so you can put people on the back turret... But still, the AI doesn't do anything in the turrets and you can only control one. (http://www.subsim.com/radioroom/showthread.php?t=139776) I know its based off of the Sub's deck guns and such, but the Balao had multiple deck guns and that worked fine. As this may become a major mod give enough work... I think it would be nice if it would be made a sticky... Last edited by Eagle1_Division; 08-16-08 at 04:23 PM. |
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