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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 07-19-08, 12:28 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Default Dagon

Yeah, I started it, he has a bunch of wwII subs posted on filefront, I did offer to translate them to SH4 but when his friend Denis asked him he said he would do it.

http://www.subsim.com/radioroom/showthread.php?t=138914

Those subs (sch class etc) will be of use in a german Atlantic campaign as well as in an early cold war one. They are superb, I'll try and find my thread again.

Keltos
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Old 07-19-08, 12:53 PM   #2
Orion2012
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As far as a fictional war goes....you could always start with the bay of pigs or the Cuban missile crisis as I'm certain thats the closest we ever came to mutual annihilation.
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Old 07-21-08, 06:15 AM   #3
tomagabriel
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Noobish question:

Is there a Silent Hunter IV SDK or something similar?

Embolded by my looong wish lists I've started to model.

It's going well, I've made two subs for Fleet Command but I think I could try and play also with SHIV. So. Is there a collection of plugins or something? I'm searching right now for something but maybe one of you here could point me faster in the right direction.
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Old 07-21-08, 08:47 AM   #4
keltos01
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look for skwasjer s3d, it's better than a sdk
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Old 07-22-08, 03:24 AM   #5
tomagabriel
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Quote:
Originally Posted by keltos01
look for skwasjer s3d, it's better than a sdk
Thanks a lot!
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Old 08-14-08, 03:04 AM   #6
tomagabriel
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Is there any new development of the situation here? At least some new subs?
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Old 08-14-08, 11:13 PM   #7
Eagle1_Division
Bosun
 
Join Date: Oct 2006
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Default Need a Modeler?

I posted near the start... and I now have a pack of fairly good freeware SFX to give it a more modern feel. Such as nuclear submarine propellers at different speeds, diesel propellers, surface ship engines, pings, etc...(Is it just me or do the modern pings work at a different frequency then in WWII?)

Anyhow, I work with Gmax, so my formats may be a bit limited, But ive made countless low-poly(but still good lucking!) submarine models.(Typhoon, kilo, 688, 688I, Seawolf, DeltaIV, Ohio.. etc). Ive also made a few models incorperated into games.
Given some textures, I can model and UV map my models. Name a ship or submarine and, given there are at least a few pictures, I might cook one up... Anyhow, I just got SH IV and I love modding, and I'd certainly be interested in helping out.
Also, I could submit a large number of models to that website mentioned earlier, I saw a few things that might be helpfull there, a ticonderoga and a U.S. Carrier of the time...

Earlier missiles were mentioned? Well, Hypothetically, It would be very easy to add them, just offset the center so that the model(and collision) are above the water, and use radar for an input sensor. The rest would be very easy from there, mabye not making it interceptable. As for Ballistic Missiles, that could be added as a gun that cant rotate and has a single "bullet".

Also, to the side, does anyone know how to make it so you can man the other guns on the Iowa? Ive been poking at the files with notepad for hours... I got the other turrets to appear and make it so you can put people on the back turret... But still, the AI doesn't do anything in the turrets and you can only control one. (http://www.subsim.com/radioroom/showthread.php?t=139776) I know its based off of the Sub's deck guns and such, but the Balao had multiple deck guns and that worked fine.

As this may become a major mod give enough work... I think it would be nice if it would be made a sticky...

Last edited by Eagle1_Division; 08-16-08 at 04:23 PM.
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