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07-24-2008, 12:11 AM
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#1 |
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Sea Lord
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 1,676
Downloads: 74
Uploads: 7
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I am releasing the Iowa Battleship for some testing. I still have some things I would like to change, but give it a try.
![]() Extract to your MODs folder and enable with JSGME. There are two single missions included: Iowa test Safety is That Way I have noticed that the ships use a lot of ammo shooting at distances, so if your 5 inch run out of ammo, just turn the ship around and shoot from the other side. They apparently get the ammo from the gun files not from the ammo bunker like the playable guns. (One thing on the fix list.) Hope you enjoy it. Let me know what you think, I had to do some cheating to get it working. (Changing the AA Playable guns is on the list too) Thanks to Horsa for starting the project and allowing me to pick it up when other things got in the way of completing it. Thanks to Mikhayl and Xantro for letting me peek at their files to see how they did things. Iowa is a combination of many ideas from different people. And a lot of "I wonder what would happen if I did this?" Oh, don't tell Mikhayl or Xanto I peeked, I never really asked them. And of course a special Thanks to Skwasjer for Silent 3ditor especially the new one with the 3D model, saved tons of time. http://files.filefront.com/USA+Iowaz.../fileinfo.html Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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07-24-2008, 01:23 AM
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#2 |
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Navy Seal
![]() Join Date: Jul 2008
Location: DUNT DUNT DUN!!!!
Posts: 7,657
Downloads: 52
Uploads: 0
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Yay one of my favrout ships in the war. Thanks.
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![]() ![]() Never go to bed angry; stay awake and plot your revenge " subsim top header thing...." Member # 13352... first member to join on 07-19-2008 Accuracy is dependant on the skill of the shooter; precision is dependant on the quality of the weapon. DRM, sure fire way to loose sales... garent.... YOU LOST SERVER CONNECTION attempting to reconnect in 60... |
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07-24-2008, 04:58 AM
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#3 |
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Ocean Warrior
![]() Join Date: Feb 2008
Location: piétrebais belgium
Posts: 3,316
Downloads: 27
Uploads: 5
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what a beaut !
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07-24-2008, 10:57 AM
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#4 |
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Ensign
![]() Join Date: Apr 2008
Posts: 221
Downloads: 0
Uploads: 0
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You know, i could put up a ammunition fix patch for this mod. Like 100x more ammo on 5"ers and maybe twice more on the main guns, should be more then enough. :p
Just ask me and it'll be done. But good job on the beauty. *edit* took my liberty and did already a slight addition to the mod. added whole lotta more ammo to the 5"ers, AA guns and AI 16"ers. To be uploaded the patch. *edit2* seems you lack my maximum range increase patches aswell, i'll add those aswell. Last edited by W4lt3r; 07-24-2008 at 11:16 AM. |
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07-24-2008, 11:32 AM
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#5 | |
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A-ganger
![]() Join Date: Jul 2008
Posts: 76
Downloads: 2
Uploads: 0
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Quote:
My Bismarck is finished too, but not steer... Why??? Please help! |
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07-24-2008, 12:06 PM
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#6 |
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Ace of the Deep
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amazing
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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07-24-2008, 12:48 PM
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#7 |
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Ace of the Deep
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is she US Campaign ready?
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Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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07-24-2008, 01:01 PM
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#8 | |
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Sea Lord
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 1,676
Downloads: 74
Uploads: 7
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Quote:
@ Keltos, Thanks for the encouragement. @ Walter: Thanks Walter (didn't type the numbers, you know how mixed up I get. but I guess an ammo increase isn't going to hurt anything.Your range fix, I did do a increase on visual range so they fire sooner but don't know about firing range. On the Maya I was taking hits from a Merchant before mine would fire. I would be very interested in checking out your Patches for range. One thing I have noticed, they seem to be a bit more accurate if you set "aim for waterline" stops a lot of overshooting. @Yamato, I don't know why your ship won't steer, did you put in rudders? Is there a download link, I have not seen it. I will help if I can but I do not have the ship to look at. @Ivank What do you mean by "Campaign ready" ? It will work but you have to add it to flotillas at US bases and assign missions to it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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07-24-2008, 01:08 PM
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#9 | ||
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Ace of the Deep
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Quote:
__________________
Head of The Surface Warfare Super-Mod Team ![]() ![]() ![]() The Surface Warfare Super-Mod Official Post |
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07-24-2008, 01:58 PM
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#10 | |
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Sea Lord
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 1,676
Downloads: 74
Uploads: 7
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Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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07-24-2008, 04:34 PM
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#11 |
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Ensign
![]() Join Date: Apr 2008
Posts: 221
Downloads: 0
Uploads: 0
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Peabody, i added my alterations to the mod. instead of putting it as a separate patch, i just included the fixes in the mod.
Here's the patched version with max firing range of 14km to main guns and AA guns range was bugged (selection range was 2000m, but now it is 8000m so they should autofire) but fixed that. Here you go. http://www.megaupload.com/fi/?d=OG1KP229 Put that link to the main post, pea ^^ Claim: I ONLY ALTERED THE RANGES OF THIS MOD, EVERYTHING ELSE WAS DONE BY PEABODY |
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07-24-2008, 11:01 PM
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#12 | |
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Sea Lord
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 1,676
Downloads: 74
Uploads: 7
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Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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07-24-2008, 11:23 PM
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#13 |
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Navy Seal
![]() Join Date: Jul 2008
Location: DUNT DUNT DUN!!!!
Posts: 7,657
Downloads: 52
Uploads: 0
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Tryed it out today. Veary nice ship. Everything is working.
__________________
![]() ![]() Never go to bed angry; stay awake and plot your revenge " subsim top header thing...." Member # 13352... first member to join on 07-19-2008 Accuracy is dependant on the skill of the shooter; precision is dependant on the quality of the weapon. DRM, sure fire way to loose sales... garent.... YOU LOST SERVER CONNECTION attempting to reconnect in 60... |
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07-24-2008, 11:36 PM
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#14 | |
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Sea Lord
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 1,676
Downloads: 74
Uploads: 7
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Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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07-25-2008, 12:25 AM
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#15 |
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Lieutenant
![]() Join Date: Apr 2005
Posts: 264
Downloads: 0
Uploads: 0
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![]() ![]() BB#63 Mighty MO,USS Missouri docked at Ford Island Pearl Harbour.
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