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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Great work , thanks .
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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all the little things that make playing more enjoyable , thanks Webster !
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#3 |
Lucky Jack
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Very cool Webster!
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Canadian Wolf
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Nice work
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Nice
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#6 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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which ones do not work with OM? because i'd like to use 2 or 3.
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#7 | |
Stowaway
Posts: n/a
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most of my mods should not conflict with anything but if they do let me know and i can help you make them work. often files have changes that dont really interfere with each other but rather they are both changing the same file in different areas. so when this happens you just apply the changes manually or create a new file that contains the changes made by both mods. in other words if one mods sub sim file might do something to the rudder and another mod uses the same sim file to do something to the conning tower. when that happens you take one sim file and add the changes from the other sim file to get the results of both mods with no conflicts. combining and merging mods together is very easy in most cases but i would recommend changing the small mod when you have a large mod conflicting with a smaller one. also if any large mod maker wants to blend in something i did or help in merging them together thats fine with me, we are all family here. |
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