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Old 07-08-08, 05:37 PM   #11
Xantrokoles
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Join Date: Jan 2008
Location: Germany
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Quote:
Originally Posted by OakGroove
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?
Great Textures again from you!
But I don't like your dark deck...Thats no problem, I can use other ones :-)
Have you looked at DXT BMP?

It is a nice tool for textures converting and editing

In my oppinion the game works best with DXT3. It gives the smallest files, too.
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