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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Herr_Pete,
after extracting Type IX D2 Exterior Replacement Textures.rar, just copy the *ERT* Folders to your mods folder (i.e. Typ IX D2 ERT Base Package, Typ IX D2 ERT Camouflage Package, Typ IX D2 ERT Emblem Package). The base package needs to be installed in any case, as the Camo and Emblem are not stand-alone, else the archive would have grown too big. Hope this helps. @ Mikhayl, thanks! Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right. Is there a way to produce quality maps using other methods/ tools? |
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