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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | ||||||||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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1. Yes The Maya is built with a Gato and added to the Japanese Roster. 2. Incompatibility with other playable units, not with the Clemson DD, FletcherDD, Uss Orion, and the soon to be released Pt boat and possibly some others I am not aware of. Some are built on German subs some are built on Us Subs. There is no reason it would be incompatable with future releases of the Maya. Were you planning on using two ships at the same time? Like multiplayer? When I started modding there was not the big 'surface ship' excitement that is happening now, and I WAS planning a Japanese Campaign and I did not have the Uboat add on. So my ship is Japanese. I built it with a Gato. If you have a single mission you want compatable with the Fubuki, load it into mission editor and replace the Maya with the German Uboat and save as a German mission, done. Everything else can stay the same. I did that for the Convoy Guardian mission, it was written for the Fubuki when it was first released. I just deleted the uboat, put in Maya and saved as allied mission, took less time to do it then to tell you about it. Quote:
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Not in game she didn't have 100, every single AA that was on the "layout of the game" is still on that ship, except for the 5inch. The only AA guns I changed were the "5in_AA_Double_turret_base_Jp" which were 5 inch AA guns, I didn't think anyone would want a Heavy Cruiser to go around shooting down airplanes. The Japanese Regular 5" would not fit. I went through the gunsradar.dat files and only two guns would fit, the 6" single barrel and the 5" double unless I went to a 4 inch or smaller. Everything else was too big. And the real Maya may have had 6 127 AA but the game had what I listed, check the .eqp file in the Maya folder. There is not a big choice for Japanese stuff becuse they are not playable. Quote:
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That was just a personal choise, I didn't really like shooting the turret. But maybe a good suggestion. Quote:
You couldn't possibly use it. You would run out of ammo and there would be so many guns shooting, the game would probably go to 3fps. If you check the eqp file you will see that there were slots for a lot more AA guns but the devs apparently redesigned the boat to make it different than the Takao and they are all null because there is no place to put them unless you put them right in front of the 8 inch turrets and if I put them beside it, it can't swing. I didn't design the boat and I did the best I could with what I had to work with. I agree with the two four inch may be a bit much, but as for the 5 inch, I played it with the other ones. I could not even beat a DD, in fact I got sunk once by a merchant ship with two deck guns. Quote:
I forgot to change him, I knew about it, just slipped my mind. Actually he was injured in battle and doesn't have any feet. :rotfl:. Sorry you were dissapointed but appreciate you being honest. Do I get point for putting the right flag on it? Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 07-07-08 at 07:57 PM. |
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