SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-27-08, 10:01 AM   #181
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

TBT = Target Bearing Transmittor, yes, that's the American version of the UZO.
UZO = U-Boot Zieloptik (Submarine targeting-optics or something like that IIRC).
Schroeder is offline   Reply With Quote
Old 06-27-08, 10:42 AM   #182
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Schroeder
TBT = Target Bearing Transmittor, yes, that's the American version of the UZO.
UZO = U-Boot Zieloptik (Submarine targeting-optics or something like that IIRC).
Thanks Schroedeer! For a while I didn't know they were the same thing and I read things on here about the UZO and couldn't find it and I was using it. :rotfl:.

@Keltos, The panel is just a dds I think the problem is in the 11 tubes. If you look at Xantros PBB in the ship/sub.upc he uses tube #6 three times in the Torpedo room and in the FunctionalSubsystems. But it's different in the .sim file. Probably some trial and error. You can have 10 for sure, so you may get 8 forward lights and two back lights but the eleventh may have to be used with the keyboard "select next tube" (or whatever it's called) on stock is the W key. So you can have 11 but one won't show I think is what Xantro is saying.

I don't know if you have actually looked at the panel dds but it is a blank panel with lights above it and the game just adds lights to the empty panel according to what your files tell it to.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.


Last edited by peabody; 06-27-08 at 11:06 AM.
peabody is offline   Reply With Quote
Old 06-27-08, 01:08 PM   #183
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default TBT

TBT version 1.6 : works, has two stern tubes, eight fore.





tried the 1.7 version, got a CTD when I pressed "U"

what a p... in the a...

It works fine using the scope, and not the TBT ???

will check xantro's stuff , maybe I missed something...
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-27-08, 02:42 PM   #184
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixing stuff

ok I'm trying to fix the position of some stuff on the ship, what are those ? which node ?
I fixed the main gun position which was too far aft, and the aa gun which was too far forward.


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-27-08, 03:04 PM   #185
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixed




fixed R02 the radar aft of the first periscope
fixed R03 the round antenna left of the tub
fixed I06 the spotlight in the middle of the tub

fixed Deck gun position
fixed A01 AA gun position

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-27-08, 03:51 PM   #186
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixed

found all the little buggers





now I need to change the camera view for the Bridge : it's currently on deck in front of the tower

so ok I know that the TBT causes CTD

I'll upload the new mod, version 1.9, because I feel that with its 11 working tubes, it's overall a good model, I'll try to fix the TBT thing and NO, I don't want to remove a tube that shows correctly on the periscope firing pannel. I'll take the time and find a way around it, or someone will.

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-27-08, 04:23 PM   #187
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

Keep up the good work. This will be one hell of a sub when it's finished.
Schroeder is offline   Reply With Quote
Old 06-27-08, 04:30 PM   #188
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Version 1.9 uploaded on filefront

http://files.filefront.com/v19+Hr+MS.../fileinfo.html

Do not use TBT (UZO) because of CTD, otherwise it works fine

Thanks Schroeder !
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 06-27-08 at 06:26 PM.
keltos01 is offline   Reply With Quote
Old 06-27-08, 05:26 PM   #189
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
Default

O.K. I've tested it briefly again.

I noticed that one flak is out of place:


I guess it was supposed to be on that pod.

The other problems remained the same. CTD when using the stadimeter, it can still go down to 450 feet and the propellers are still stuck inside the hull (I'm not sure though whether you have already tried to fix those problems).

But it definitely looks better now.
Schroeder is offline   Reply With Quote
Old 06-27-08, 05:58 PM   #190
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I didn't remove the second flak from the original Balao, don't know if I should put it on deck or remove it altogether..

I didn't work on the propellers yet,

I just fixed the periscopes : they now go all the way down in their respective wells, the periscope depth is now set at 20 m although in RL it was 30 feet, they had only a 34 feet periscope, increased it to 37 later on, after the war... but if I set 30 feet, the conning sticks out of the water !




About the stadimeter CTD and Uzo CTD, I don't have a clue yet, that's why tonight I decided to fix little things
keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-27-08, 06:25 PM   #191
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default propellers

changed them with the real ones, not the Balao's :




uploaded a revised version of 1.9 mod with the periscope fix (periscope depth at 20 m depth and height of the scopes) and new propeller fix.

link :

http://files.filefront.com/v19+Hr+MS.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-30-08, 01:30 PM   #192
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default no conning tower

Hi

I installed your mod after TMO 152 and RSRD fully patched.

I sailed on a career from dec 7 PH, and when I finally arrived in the Luzon Strait, and saw a ship... I had no Periscope... no binocs, no bridge, no TBT.... only a deck gun...

In anger I shoot it out with the Jap and sank it.... but I wonder were the sail and all related stuff is...
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Old 06-30-08, 02:16 PM   #193
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I'm at a loss... I tried playing it from the harbor a few times but didn't get to play a whole mission yet, the TBT doesn't work with 11 tubes it causes a crash to desktop when used, that's mentionned in the explanations with the download, as for the rest I have to check..
sorry about that, did the sub have everything when you left port ?

check if you have any other subs installed, if so go to the upcdata folder\UPCUnitsData, find UnitParts8Triton, rename the 3 to a number after that of the last sub you have for instance 9 if 8 is lets say Unitspart8gato for example, then it should be fine.
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-30-08, 02:31 PM   #194
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by cgjimeneza
Hi

I installed your mod after TMO 152 and RSRD fully patched.

I sailed on a career from dec 7 PH, and when I finally arrived in the Luzon Strait, and saw a ship... I had no Periscope... no binocs, no bridge, no TBT.... only a deck gun...

In anger I shoot it out with the Jap and sank it.... but I wonder were the sail and all related stuff is...
When you say no bridge, is it that you couldn't go to the bridge or the conning tower was missing?

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-30-08, 03:19 PM   #195
cgjimeneza
Captain
 
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
Default no bridge

ok.
A-no conning tower structure, the gun was suspended in mid air
b-no function on the following stations:
periscopes (attack and observation)
bridge
bridge (binocs)
TBT/UZO
radar (scope)


so I couldnt "lock" anything, I measured the distance to my target via the ruler in the nav map...

I didnt found out they were missing as I sailed and kept the map view until contact was made.
__________________
Pacific Thunder Campaing VIII-Retired
www.subsowespac.org


"Left on their own, engineers can be dangerous"
cgjimeneza is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.