![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#181 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
TBT = Target Bearing Transmittor, yes, that's the American version of the UZO.
UZO = U-Boot Zieloptik (Submarine targeting-optics or something like that IIRC). ![]() |
![]() |
![]() |
![]() |
#182 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
@Keltos, The panel is just a dds I think the problem is in the 11 tubes. If you look at Xantros PBB in the ship/sub.upc he uses tube #6 three times in the Torpedo room and in the FunctionalSubsystems. But it's different in the .sim file. Probably some trial and error. You can have 10 for sure, so you may get 8 forward lights and two back lights but the eleventh may have to be used with the keyboard "select next tube" (or whatever it's called) on stock is the W key. So you can have 11 but one won't show I think is what Xantro is saying. I don't know if you have actually looked at the panel dds but it is a blank panel with lights above it and the game just adds lights to the empty panel according to what your files tell it to. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 06-27-08 at 11:06 AM. |
|
![]() |
![]() |
![]() |
#183 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#184 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#185 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#186 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
found all the little buggers
![]() ![]() ![]() now I need to change the camera view for the Bridge : it's currently on deck in front of the tower ![]() so ok I know that the TBT causes CTD ![]() I'll upload the new mod, version 1.9, because I feel that with its 11 working tubes, it's overall a good model, I'll try to fix the TBT thing and NO, I don't want to remove a tube that shows correctly on the periscope firing pannel. I'll take the time and find a way around it, or someone will. keltos |
![]() |
![]() |
![]() |
#187 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
Keep up the good work. This will be one hell of a sub when it's finished.
![]() |
![]() |
![]() |
![]() |
#188 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
http://files.filefront.com/v19+Hr+MS.../fileinfo.html
Do not use TBT (UZO) because of CTD, otherwise it works fine ![]() Thanks Schroeder ! ![]() Last edited by keltos01; 06-27-08 at 06:26 PM. |
![]() |
![]() |
![]() |
#189 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
|
![]()
O.K. I've tested it briefly again.
I noticed that one flak is out of place: ![]() I guess it was supposed to be on that pod. The other problems remained the same. CTD when using the stadimeter, it can still go down to 450 feet and the propellers are still stuck inside the hull (I'm not sure though whether you have already tried to fix those problems). But it definitely looks better now. |
![]() |
![]() |
![]() |
#190 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I didn't remove the second flak from the original Balao, don't know if I should put it on deck or remove it altogether..
I didn't work on the propellers yet, I just fixed the periscopes : they now go all the way down in their respective wells, the periscope depth is now set at 20 m although in RL it was 30 feet, they had only a 34 feet periscope, increased it to 37 later on, after the war... but if I set 30 feet, the conning sticks out of the water ! ![]() ![]() About the stadimeter CTD and Uzo CTD, I don't have a clue yet, that's why tonight I decided to fix little things ![]() keltos |
![]() |
![]() |
![]() |
#191 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
changed them with the real ones, not the Balao's :
![]() ![]() uploaded a revised version of 1.9 mod with the periscope fix (periscope depth at 20 m depth and height of the scopes) and new propeller fix. link : http://files.filefront.com/v19+Hr+MS.../fileinfo.html |
![]() |
![]() |
![]() |
#192 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
Hi
I installed your mod after TMO 152 and RSRD fully patched. I sailed on a career from dec 7 PH, and when I finally arrived in the Luzon Strait, and saw a ship... I had no Periscope... no binocs, no bridge, no TBT.... only a deck gun... In anger I shoot it out with the Jap and sank it.... but I wonder were the sail and all related stuff is...
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
#193 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I'm at a loss... I tried playing it from the harbor a few times but didn't get to play a whole mission yet, the TBT doesn't work with 11 tubes it causes a crash to desktop when used, that's mentionned in the explanations with the download, as for the rest I have to check..
sorry about that, did the sub have everything when you left port ? check if you have any other subs installed, if so go to the upcdata folder\UPCUnitsData, find UnitParts8Triton, rename the 3 to a number after that of the last sub you have for instance 9 if 8 is lets say Unitspart8gato for example, then it should be fine. |
![]() |
![]() |
![]() |
#194 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#195 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
ok.
A-no conning tower structure, the gun was suspended in mid air b-no function on the following stations: periscopes (attack and observation) bridge bridge (binocs) TBT/UZO radar (scope) so I couldnt "lock" anything, I measured the distance to my target via the ruler in the nav map... I didnt found out they were missing as I sailed and kept the map view until contact was made.
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
|
|