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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Luke, again thankyou.
Steve, should be, the base can be added to the campaign loc file of the various mega mods, I plan to download the latest of the megas when I'm finished and have compatable versions. Rockin, thankyou, and thankyou for the sound advice. I have been a little concerned about taking a flaming when I get this finished. This is my very first venture into 3d modelling. I shall bring a fog horn. ![]() Mikhayl, could you please let me know if you are experienced in 3d modelling. I wouldn't want to insult your intellegence by posting a bunch of noob to modelling links, if you don't require them. If you intend to alter the terrain - here is a link to a tutorial that REF from the GWX dev team made http://www.subsim.com/radioroom/showthread.php?t=135442 Tutorials on modding the ports harbours - I haven't found any... (I do intend to have a go at writing one though). However: the process is pretty straight forward (apart from the 3d model making) The key point is to work out the structure of the .dat files that deal with each individual port. Each "port" file sets out the location and orientation of all the items that make up the port. The majority of "in-game" port items are found in the Habor_kit.dat file. If you want to make your own items you can either add them to the harbor_kit.dat (note already eight meg) or you could do what I have done and create your own "kit" file so that you can add whatever you want. (this also helps keep the mod size way down as you are only "adding to" not repeating) You have to remember that each item and all of its other references have to have unique identifiers "Ids".... Otherwise the game will crash to desktop as soon as you try and load the area that has your new or altered port. Skwas's Silent edtor "s3d" http://sh4.skwas.net/downloads.aspx is THE tool for all your .dat file modifications. It also lets you import and export the various 3d items in .obj format. I made a few "standard" dock sections and road sections that I found handy as I built up the base, I have them in Wings3d and .obj format. If you like I can upload them and their relevant textures. ( please note they're nothing flash - just a straight dock, a dock face, a dock end and a few of the different sized roads)
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