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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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Thanks
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#167 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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Do TBT and stadimeter work with your version?
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#168 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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![]() http://213.8.170.243/PostNuke-0.762/...article&sid=60
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#169 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Thanks for posting the link Q3ark, it's a really good book, I've read part of it already, might even print it and make it a real book !
Last edited by keltos01; 06-23-08 at 08:46 AM. |
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#170 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've tried to add a torpdeo animation node to the .dat file, we'll see tonight or tomorrow how it goes, this way the 11th tube has its own animation, which is more correct.
RL got the better of the past few days, glad it's over ![]() k |
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#171 |
A-ganger
![]() Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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I tried installing ONLY 1.7 file and I get no bridge and no periscope??
Am I doing something wrong? |
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#172 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#173 |
A-ganger
![]() Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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I'll try it and report what happens\
Yep That's the ticket THANKS Last edited by barndog; 06-25-08 at 08:34 PM. |
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#174 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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good, now let's work on those tubes, thanks for the data you pm'd me Peabody.
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#175 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Here's what I've done so far :
I added a new animation in the .dat, positionned it above the others and called it BMM (back middle middle, didn't really know what to call it), I linked the upc 11th tube to the anim : [UserPlayerUnit 1.Compartment 1.WeaponSlot 3] ID= TorpMountS3 NameDisplayable= Torpedo Tube 11 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=SternTorpedoRoom IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk16Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Balao_Door02_BMM_anim01 ExternalDamageZoneTypeID3D= 130 here's the .dat : ![]() Here's the .sim : ![]() the bottom part of the . sim window : ![]() 0x810ea03ab150c625 is id for node 118 BMM_anim 0xbf94f0be0856d708 is the id for node 128 BMM_anim01 I copied the node using insert .dat function in s3d, then changed its name, then gave it a random id, is it enough ??? I'd really like that middle stern tube to fire from its real position, and be animated and all ... |
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#176 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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CTD everytime, back to the previous version...
![]() Last edited by keltos01; 06-26-08 at 08:43 AM. |
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#177 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I found how to get number 1 to fire forward again, such a small change.. btw thanks to Peabody for this
![]() I opened the .sim file, removed the extra tube I had set as number 0, created another one at the end of the list of tubes, gave it the BLD doors (so 2 rear tubes use the same doors for now) and saved. ![]() ![]() as you can see the first line is back to normal "stock" model, the last one is the BLD. As Peabody said, number 0 here is actually tube number 1 in game. I loaded SH4 (a pre-1.4 version, and yes it works there as well ![]() ![]() ![]() went to the periscope station, selected tube one, hit enter and whoosh ! it fired ! turned around 180°, fired all 3 stern tubes ![]() thanks to all who downloaded it feels nice to do a mod for more than one ! whole mod version 1.8 : http://files.filefront.com/v18+Hr+MS+Zwaardvisch+Terar/;10808744;/fileinfo.html just the new .sim file for those who have the 1.7 version : http://files.filefront.com/NSS+Trito.../fileinfo.html Last edited by keltos01; 06-26-08 at 09:34 AM. |
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#178 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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Sounds good.
![]() Are the problems with the CTDs already solved? (or have I been the only one experiencing them....:hmm ![]() |
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#179 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Edit: Hate to be the one to break the news, but the TBT and Stadimeter work without the 11th tube. You can still have the 8 forward, that works. So either there is a problem somewhere or you can't add another tube. Don't know at this point. Xantro said he thought you could have as many tubes as you want they just won't show on the panel. Your #11 shows on the panel, so I don't know. Let me d/l the new .sim file with the changes and try that. Update: D/led the new sim, it still crashes on Stadimeter and TBT. You may want to check with someone with more knowledge before you spend all your time on a door that you may not be able to use. Just a suggestion. I don't know why the light panel works ok in Periscope mode but not in TBT (I am assuming that is what is causing the CTD because without #11 the TBT works). I don't know what the Stadimeter would have to do with it. But it has a probelm too. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 06-26-08 at 01:27 PM. |
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#180 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I never tried your 8 nutton pannel in the TBT, I only use the periscope myself.. Feels naked on the surface even at night !
![]() Do you need a different pannel for the TBT (is that UZO ?) k |
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