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Old 06-21-08, 10:16 AM   #151
peabody
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Quote:
Originally Posted by keltos01
she's a beaut now ! and a beautyful screenshot that was !

what's the round antenna called again ? and that hydrophone nearly on deck so I can move them ?

does everything (uzo...) appear ok on deck or not ?

thanks for feedback please

and any help with the numbering of the tubes problem aft/fore would be appreciated !
Didn't you say that 1 and 9 were switched? If so , link tube one to the door that 9 is using and link 9 to the door 1 is using. I didn't try it but it should work. BTW edit: in upc and .sim.

Peabody
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Old 06-21-08, 10:47 AM   #152
Turbografx
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This looks like its going to be totally awesome.
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Old 06-21-08, 11:03 AM   #153
keltos01
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Didn't you say that 1 and 9 were switched? If so , link tube one to the door that 9 is using and link 9 to the door 1 is using. I didn't try it but it should work. BTW edit: in upc and .sim.

Peabody[/quote]

will do thanks Peabody !!


I think I'll implement the no mast version finally, what do you think ?

Q3ark gave me a link to pdf book on the sub ! awsome ! ask him or me if you want the link, or if he agrees we can post it here.
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Old 06-21-08, 12:11 PM   #154
gimpy117
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we need some high res skins now...
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Old 06-21-08, 03:59 PM   #155
Schroeder
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Is the U-Boat add on required to run it?
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Old 06-21-08, 04:43 PM   #156
keltos01
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np it's compatible with sh4 ver 1.4 and 1.5
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Old 06-21-08, 05:17 PM   #157
Schroeder
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Cool, downloading.
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Old 06-21-08, 06:20 PM   #158
Schroeder
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O.K. I found some issues after a brief test (but nothing too serious)

I think you have already seen the "flying antenna".


The propellers are stuck within the hull.




And they are not of the same length.





I had her at almost 450 feet. Is it supposed to be able to go that deep?


Another thing is, that the propellers are spinning much faster than the ones of the stock subs.

The default position when entering the bridge is in front of the conning tower. Is that supposed to be so (could be because I'm useing RFB)?

These are the mods I'm useing.



I guess I will have a lot of fun with her. Great work.
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Old 06-22-08, 02:00 AM   #159
keltos01
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Default diving depth

450 feet that's a lot, here's the cfg :

[Properties]
PeriscopeDepth=20.3;meters
SnorkelDepth=15;meters
CrashDepth=40;meters
MaxDepth=100;meters
SurfaceDepth=4.5;meters
TorpLaunchMaxDepth=40;meters
StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1]

peri depth needs to be changed too (Iset it deep so the radio mast would'nt show, but since I now have removed it..)

from Paul Kemp's book "The T-Class Submarine" naval press :


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Last edited by keltos01; 06-22-08 at 02:15 AM.
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Old 06-22-08, 10:02 AM   #160
Schroeder
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I just tried to use the TBT (UZO) and got a CTD.
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Old 06-22-08, 01:12 PM   #161
keltos01
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will look into it but I don't know why it happens ?
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Old 06-22-08, 01:40 PM   #162
Herr_Pete
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does this mod work with 1.5 u boat missions??
cheers
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Old 06-22-08, 01:50 PM   #163
Schroeder
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Using the stadimeter, while the periscope is locked on a target, causes a CTD too.


@Pete
If I understood it correctly it works with 1.5 too.
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Old 06-22-08, 01:57 PM   #164
Herr_Pete
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thanks

The download link at the begining wont work? is there another link i could use?
Cheers
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Old 06-22-08, 02:01 PM   #165
keltos01
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http://files.filefront.com/v17+Hr+MS.../fileinfo.html

thanks forgot to change it, if you want the no tower mod go to my main ff page (see signature) and download the new. dat file , place it in the triton directory, it removes the radio mast.
k
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