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Old 06-20-08, 12:20 PM   #8
sqk7744
Ace of the Deep
 
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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Thanks to all for their kind suggestions, here's an update.

As this is our first attempt at making a ship playable, and we are learning as we go, (inverted learning curve) so far we have been able to clone the US PT Boat as a unit, located in the /submarines folder. The PT boat can be added to a Single player mission and is visiable ( as AI for now ) When set to 'human Playable' via the Mission editor, we still get a CTD loading/playing the mission.

Is the next step to edit each individual node with-in the followingfiles as Xantrokoles so kindly mentioned?
We are also trying to make sense of what each of the file extensions 'job's' are as well.

.cam (camera file?)
.dat
.dsd (for sounds, yes?)
.eqp
.sim
.sns
.val
.zon (zones ala what you edit in the Tweak files?)

Quote:
Originally Posted by Xantrokoles
Important for not having a CTD is:
-having diveplanes(i.e. invisible ones)
-using a submarine controller in the *.sim file.
-randomizing the IDs of the Dat and then relinking with the files in the sim, zon, and bla bla files.
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