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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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![]() Quote:
It's doubtful that any statistical data has been recorded by or for DW in the first place...I can't think of any statistics generated by or for DW or SC at all... The best you might be able to do (that I can think of, anyway) is check with a virtual fleet; if they had any records, for example, from an automated scoring system, they might be able to generate win-loss statistics for matchups in SC and DW for you to compare. Assuming they want to take the time anyways. There is no harm in asking... but if you are going to ask publicly, please do search for an appropriate thread to post the question in before starting a new topic. Failing to do so will clutter up the board and make it harder for new users to efficiently find the information they need. Quote:
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#2 |
Seaman
![]() Join Date: Mar 2004
Posts: 31
Downloads: 27
Uploads: 0
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This thread is amusing...a lot of time and energy has been spent between posters rather than addressing the need of the OP.
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#3 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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If you play DW as a sub driver (a natural progression) the differences are subtle but important.
DW has a rconsiderably revised physics engine; it's not perfect but it does mean you will not see the 'on rails' behaviour of certain entities that was present in SC - inertia is more realistic; torpedoes and subs will no longer turn on a sixpence at high speeds, or accelerate and brake like an F1 car. Torpedoes are also a little more fallible in DW - they are like silver bullets in stock SC, to the extent that it's difficult to do much about one if it acquires you. Linking and cross-platform comms are good in DW - you'll find the AI coordinates quite well. Get LWAMI, it adds a lot, although the revised detection ranges can be quite a shock. |
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