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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Pacific Aces Dev Team
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Fantastic progress
![]() Now I must add something about british torpedoes here: British WW2 submarines did their firing solutions in the old WW1 style ![]() To sum this all up: If you want hardcore realism, you must do a set of torpedoes -even if they are optional for the player- which do NOT turn, i.e. they will always go straigth from the bow or stern, so you need to swing the full boat to a perpendicular course to the enemy target and fire at the proper periscope bearing of the enemy. According to some experiments done by Sergbuto, you can achieve that by editing the torpedo properties ![]() I would encourage to add a printable lead angle tables for the different torpedo and target speeds -a single Din A4 sheet will suffice-. The firing method would such be as follows: 1.- On sighting the target, determine speed and AOB 2.- Turn your submarine to a perpendicular course to the target and start the fruit machine (The position keeper will do teh same job) 3.- Make several estimates of speed and distance until the Fruit machine shows teh same bearing you get with your scope. Pray that the bastard won't zig 4.- Look up in the table what deflection angle you must use. Turn your scope to that bearing and wait until the enemy goes into your crosshair centre to fire your torpedoes. ![]()
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One day I will return to sea ... |
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#92 |
Lucky Jack
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I am looking forward to the final version of this great sub, congrats on a wonderful mod.
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#93 |
Silent Hunter
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I used the intel you gave me, I am really sorry if I sometimes don't take the time to answer all, sometimes iwanna go too fast (the -0.5 stuff) and misread posts trying to help me. I apologize if I hurt your feelings.
keltos 01 ps you are thanked in the changes and credits.txt in the main directory of the mod. k |
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#94 |
Watch Officer
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Just downloaded 1.1 and it dosen't work in my game:
![]() As you can see the coning tower is missing. I installed it with JSGME and i am runing the latest version of Triger maru.
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#95 | |
Admiral
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Also don't misread what I said I am NOT looking for 'credit' only a simple 'Thanks for the help'. I do not need to be 'credited' for helping someone. I deleted the post and put it behind me. Peabody
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#96 | |
Admiral
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#97 |
Gunner
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AS Q3ark mentioned, it appears that the comming tower isn't compatable with TMO.Also while I was testing it in "vanilla" (v 1.5 stock) ,I got the conning tower back but the camera position was on the deck in front of said tower. That and the propellers are half buried in the hull. Guess there's still more work to be done.
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#98 |
Silent Hunter
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do you know why it's not compatible with tmo? I guess it would be better if it were to be made compatible, would'nt it? I never played tmo myself (i'm more the jap sub type..) so I would'nt know where to look.
As I look at modding I think it's really a group work, people coming together, each adding their piece of the puzzle to make SH4 a great experience and more than a game. As I made torpedo mods before, I'll try and make the british torpedoes to go along with this one. k |
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#99 | |
Watch Officer
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P.S. the torpedo tubes are still messed up don't know if it is related to this though.
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#100 |
Silent Hunter
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the doors are from the balao, but here to get the tubes to look open front the front you need longer doors, I need to change the doors in 3ds then it'll look ok I hope.
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#101 |
Silent Hunter
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#102 |
Silent Hunter
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#103 |
Silent Hunter
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You still have all the american torpedoes to choose from, the mk16 has been removed, you'll find the British Mark VIII** instead.
Keltos01 download link : ! unstested yet ! http://files.filefront.com/British+m.../fileinfo.html Last edited by keltos01; 06-16-08 at 10:02 AM. |
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#104 |
Silent Hunter
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Textures fixed for the conning tower :
![]() ![]() Strangely the torpedo doors aren't at the right place when in game, whereas if you look here above, in 3ds they are... Once they're ready, I move them back to 0,0,0 in 3ds then export them back to .obj and import them over the original balao doors. Maybe I should save them at their coordinates in 3ds, then set the coord in s3d to 0,0,0 and they'd fall in place? Unseen : I moved the aft upper torpedo doors so that they'd fire from the actual tubes aft of the conning tower, off course they'll fire straight behind and not at an angle. k |
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#105 |
Pacific Aces Dev Team
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Are the bow diving planes untextured or are they painted black?
Otherwise, looking fantastic ![]() P.S. Don't forget about the zero GA torpedoes!! ![]()
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