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Old 06-14-08, 01:59 PM   #1
Brag
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When you have opened the menu side of the game just before you start loading the career, on the lower, right hand side of the screen there will be a realism settings button.
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Old 06-14-08, 09:02 PM   #2
predavolk
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Yes, sometimes that happens, it's a limitation of the game or mod or whatever (I presume game, but it could be the 16K mod). You can visually see the ship, but it doesn't show up on your contact map or on the notepad. I've found it happens fairly often when there's a large warship as part of convoy. You can't see the warship on the map/pad (typically a cruiser) even though you can see all the ships (larger and smaller) on all sides of it. More commonly, it happens at extreme ranges and/or in extreme weather. All you can really do is just try to get closer, or change the angle, or guestimate it yourself and input the settings manually.
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Old 06-14-08, 09:37 PM   #3
Teh_Diplomat
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I get that once in a while in harbours from stationary vessels. Try using your UZO or Periscope and use 'lock' on the vessel, it should show up after that, both as details, and on the contact map.
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Old 06-14-08, 10:17 PM   #4
Subtype Zero
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I believe this is a stock bug that arises sometimes. You can see the ship, but it doesn't show up on the map or notepad, and you can't lock the ship in your UZO or periscope. As mentioned above, seems to happen more in poor visibility or with several other ships around. Usually resolves itself as you get closer. Usually.
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Old 06-15-08, 11:57 AM   #5
Vorfluter
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Hi again,

well, it really happened only with stationary vessels so far. I think im going to ignore the fact that they don't show up on the notepad, but will I get any renown for sinking them if they didn't even turn up on the map?

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Old 06-16-08, 06:47 AM   #6
nirwana
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Default Well it does happen at sea as well

The prob i often have autumn and winterseason in the atlantik that i have to be so close to the target to get a lock that the torpedoes are not armed when they hit the target with standard attackposition. The only solution i find so far is to let the target pass and let the torpedoes run behind them to extend the fire-hit time so they can arm propperly. Of cause the successrate is well below normal, the target detects me running behind him to be ready for another shot and i risc to loose the visual contact. Atm im messing with submerged/no-lock/hydro-detection-only attacks but thats a real challenge if i never had any lock yet cause of poor visibility. The window from seeing the hull in the attackmap and the target pass a point where the chance of hitting it with a fair rate being successful is getting to small or even impossible is very small.

btw. for stationary targets its not too difficult to hit them with manual torpedosettings without a lock.
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Old 06-16-08, 08:26 AM   #7
predavolk
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Seearch for bad weather, foul weather, etc. to get tactics on engaging ships in limited visibility. It's very tough to do, and generally not worth it versus smaller ships.
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