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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
A-ganger
![]() Join Date: Mar 2008
Posts: 79
Downloads: 45
Uploads: 0
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Agreed. If every ship exploded instantly and went to the bottom, it wouldn't be much of a game. As far as I have read in other posts, fire damage isn't implemented because the hard coding of SH3 doesn't permit it. |
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#17 | ||
GWX Project Director
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Concerning the selection of 'Realistic Sinking Times' you are advising GWX players incorrectly. Leaving it unselected can actually increase sinking times. GWX was designed with the intent that players have the 'Realistic Sinking Times' selected and active. I have lots more to say on the matter, but must leave for a real life engagement for a few hours. Read pages 85-87 of the GWX manual. |
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#18 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Any ships you damage with one torp will eventually drop behind the convoy. Depending on sea state (if you want to use the gun) and remaining torps (if they have a lot of deck guns), after you evade the escort's counterattack just fall in behind the convoy about 20 km and mop up the damaged stragglers as you encounter them.
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#19 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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I've left the "realistic sinking times" option checked since I started playing the game. In stock SH III I always found that ships sank far too quickly; most ships going down in about 1-3 minutes. GWX made it far more realistic in my opinion; ships sink much more slowly & don't break in half nearly as much as they do in the original game.
There's a mod that does enable the contact tails. Do a forum search for GWX Grey Contact Tails. The file says that it's for GWX 2.0 but it works fine with 2.1. P.S. Concentrate your deck gun fire on the target's waterline or hull. This will do the most damage with the least expenditure of ammunition. |
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#20 | |
Chief of the Boat
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For example: Let us say a ship has a number of damage points. Once that level of points has been reached, the ship is beyond saving. In answer to your second question...It is the game engine that determines/calculates when sufficient damage has been caused. In collaboration with the GWX damage system. |
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#21 | |
A-ganger
![]() Join Date: Mar 2008
Posts: 79
Downloads: 45
Uploads: 0
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I apologize if the information is incorrect, but I was basing my statements on the information provided in game in the Options menu. Under Realistic Sinking times it states "Ships will take longer to sink". |
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#22 |
Eternal Patrol
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On the other other hand, in the stock game 'Realistic Sinking Times' never seemed to make any difference; at least for me.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#23 | |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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#24 | |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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- Out of contact range with the sinking ship (I will usually get out of the escort range for a breather) - Took the magic carpet home b4 the sinking - Had yourself sunk by DD before the sinking... |
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#25 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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About that GWX manual... Would love to get a copy. the link provided by this website is broken.
Anyway, run last two patrols with the realistic sinking time check. Ship sinkings seem to be a bit more consistant. I think GWX should consider taking the option away since it will probably not function well. Did sink one ship (Costal Freight) with one torp fairly quickly. All other merchants seem to require 2 solid hits, and lots of time, to sink. Just wonder if the confirmation of some of those eventual sinkings will filter back to the Bdu one day... I still want to find out how to get the direction indicator on the nav map back. Anyone know? |
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#26 | ||||
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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#27 | |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
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#28 | |
Chief of the Boat
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#29 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
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Ahhh, 600+pages of wealthy information...
![]() A hefty manual when printed, not that I printed it of course. ![]() Just one question, are there any references to how much Renown a ship is worth?:hmm: |
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#30 | |
Chief of the Boat
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I can't remember every page....have a read...and learn/find out ![]() .....or read this post: http://www.subsim.com/radioroom/show...0&postcount=15 |
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