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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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Just upgraded to GWX 2 two weeks ago and my average drop from 80-90k per trip to 20K. I encounter enough enemy shipping alright, but they are just so hard to sink.
Today I got into a convoy and make about 7 good hits on 6 merchants, ( I am not even cherry picking the big ones) NONE of them sunk (At least I am not credited), all of them blowing a lot of smoke and at least two seriously listing. Did sink 4 of the 6 escorts though. My shooting skills havn't gone useless. (I did notice a type VIIC in the area as well, maybe he is stealing my kills.) The previous patrol I got into a convoy, empty all 12 eels, make 10 good hits on eight ships, sinks only 3 for 12,000 GRT. The patrol before it I run into a convoy of two ships. Large merchant and passenger cargo. Each took 3 hits to go down. In stock version, almost all ships under 3k I gaurantee sinking with 1 shot. Plus now it took me an average of 35-50 deck gun shots to sink a merchant, it used to average about 10. Am I missing some tricks? My settings: 74% Uncheck: realistic sinking time check: dud torpedo BTW. I also miss the little tail behind my sub on the navigation map and those of sighted ships/convoys, though inexact, give me a good visual feel of where things are going. Can someone tell me how to get that back? |
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