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#1 |
Navy Seal
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As FIREWALL said above but, you can not load directly into the tubes. You have to drag them into a empty internal reserve slot first then they will be loaded into a tube from there.
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Yup Thats what you call those things. Thx HW3
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#3 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
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As has been said:
a) you need crew in the appropriate torpedo room b) you need to be on the surface ( unfortunately for realism, the weather doesn't matter ) c) you need an officer in the WP ( Weapons Officer ) station in the Control Room Click on the Weapons Officer main icon ( lower left usually ) Then click on the "torpedo" item in the menu which appears just above the main icons. (It looks like 3 torpedoes stacked one on top of each other.) This will brng up a torpedo loading screen. You'll see the state of your tubes and reserves, including the reserve(s) housed on deck. Just left click on a deck reserve torpedo, hold the mouse button and drag the torpedo graphic into an empty storage slot - NOT AN EMPTY TUBE. The deck reserve graphic should grey out to show that the transfer is in operation. If it doesn't; keep trying the drag and drop. You have to be fairly precise in lining up the graphic you're dragging with the empty torpedo-shaped slot. It takes quite a time to transfer these torpedoes. If you have to dive during the transfer, all your crew are safe, but you have to start the whole process over again next time you surface. Finally, If your torpedo-room crew have tubes to reload as well as outside reserves to transfer inboard, they will always load tubes first, then move the reserves. Good luck. P.S. Any modder reading this, is there any way - as with the deck-gun - of making the inboard transfer of deck-reserve torpedoes weather dependent. i.e. if the seas are too rough, you can't do it? PLEASE! For me it's a major irritation that even in the teeth of an Atlantic gale, with huge waves breaking over the conning tower and the Nav Officer regularly chanting " Current depth ten metres" even though we're surfaced, I can still transfer deck-housed torpedoes into the bowels of the torpedo room below as though I'm chugging across a mill-pond. As we say where I come from. It's proper puddled! ( Trans: It's ridiculous in the extreme) |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
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Well, Herr Kaleun, it's your decision to load externals at 15 m/s or not.
Don't let you be ruled by the game, Sir! Simply follow your own rules: external reload only at 3 m/s or lower; man the deckgun to load the externals - at least two torpedo qualified; first half of the reloading time: under attack stay surfaced for three minutes; keep the deckgun manned; shoot the torpedo later to simulate its loss. second half of the reloading time: don't dive at all; get your crew in after three minutes or let them work to enable your dive No need to be enforced by the game!
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#5 |
Eternal Patrol
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Mittelwaechter, those are some pretty good rules! I always do transfers in calm seas and at a full stop, but the three-minute ideas are new to me. I'll be using them in the future.
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Welcome aboard, LeChuck.
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#7 | |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
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![]() Quote:
What I'm trying to say is that, with SH3 at the incredibly high level of development and modification it is now, no-oneshould have to invent a work-around to achieve something like realism with something so basic. Best wishes, Von M |
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