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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Hmmmm :hmm:..............
Bouancy ingame is still a function of submerged mass v. surfaced mass when theres an imbalance you have either positive or negative bouyancy when theres a match you have neutral. in truth isnt it really the same game engine with a rework and some changes. I think with the settings correlating in the same way as shIII uber then you should get out similar results. I am of course uncertain but I think so. honestly I want to support the project but I have previous commitments for projects all over that are getting further and further behind, so I have to just limit myself to advice for this month at least. None the less. out right speed affects diving and surfacing as well as dive plane drag and prop effect. Keep us posted. M |
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