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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Sent you a PM ![]()
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#317 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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OLC GUI and 6 Dials Sim Feeling are mutually exclusive. I'm pretty sure that nobody has merged them either (I certainly have no plans to do so). Whether or not 6DSF is "needed" when playing with the OLC GUI is a matter of opinion. If you want mine: no, it's not needed. ![]()
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#318 |
Watch
![]() Join Date: Feb 2008
Posts: 19
Downloads: 1
Uploads: 0
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Hello all,
Just recently started playing the NYGM 2.5 mod and Just wondered if anyone can shed any light on the following; Just done a patrol in a type IX in mid 1942, and ended up with 3 torpedoes left. There was a U-tanker on the map in mid Atlantic not far from where I was so I went to resupply. As this was my first `resupply` since playing with the stock SH3 with the relevant `Milk Cow` mod, it was a pleasant surprise to find an actual submarine instead of a ship waiting for me. However there was no conning tower on this other submarine at all, just the hull!. At the time I thought it was a simple graphical problem of some sort so I thought "Oh well, I can live with that" and promptly berthed up to it. Resupplied. Tea,cakes and medals for the crew,..blah,blah,blah.. Time to push off,...Oh dear......the U-tanker now had its own conning tower... and mine did`nt! Looked pretty funny with the F12 view ![]() There was nothing I could do about it except sail away from the tanker to a sufficient distance to be able to reluctantly kiss goodbye to the next part of the patrol and exit back to base ![]() Is this a bug or something, or is there anything I can do to resolve it? I`d appreciate any feedback. Thanks JC |
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#319 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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I suppose that you have spoiled files.....:hmm:
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#320 |
Fuel Supplier
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Any NYGM player who wants to try Tomi's Type XXIII U-boat in 1945 can now download it from my signature. It replaces the old FuMB37 mod supplied with NYGM 2.6B.
But please read this link first: http://www.subsim.com/radioroom/show...&postcount=306 A new release of NYGM will be coming soon. We haven't forgotten it! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#321 |
Pacific Aces Dev Team
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Cool!!! Downloading now
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One day I will return to sea ... |
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#322 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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#323 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Waiting for the new release. Can you tell us any advance?
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#324 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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that sounds cool.But I beg you Stiebler-don't follow in GWX footsteps when it comes to game loading time
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#325 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Excellent! I still keep a running install of NYGM! I just love it!
![]() Thank you!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#326 | |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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![]() Waiting NYGM 2.7 |
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#327 | ||
Fuel Supplier
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@Coronas:
Quote:
Quote:
The main features are these: 1. The Type XXIII boat (obviously). 2. The Real Weather Fix. 3. Racerboy's exhaust smoke for all U-boats. (Used with permission.) 4. Iambecomelife's new merchant fleet, incorporated into convoys. 5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now. 6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.) 7. 'Bold' asdic decoy made much more realistic with new, unpublished, research. [Incidentally, this new version of Bold is not included with the FuMB37XXIIINYGM mod, so you need to be more careful with the XXIII than the way I have been playing.] 8. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.) There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar. The whole mod is ready for release, except for the difficulty with rezoning some of IABL's merchant fleet, which has caused the long delay. Der Teddy Bar has been handling this part, I've been doing the torpedo testing and final adjustments of the corrected ships. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#328 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Sounds interesting, looking forward to the release. Thank you for the sitrep
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#329 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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can you give any date when it's gonna be ready?
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#330 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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![]() ![]() and..... RUBINI in the gw2.1 has made changes in the Radar Warning. perhaps they is good idea it is also improved in nygm..... Last edited by xristoskaiti; 05-09-08 at 12:03 PM. |
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