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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#601 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Kriller, can you provide any insight into the remarkable difference seen in the reflections of some of the new 1.5 ships? It's almost like the older ship reflections and submarine conning towers have a shape, but no texture or lighting. The new ships' reflections even seem to take shadows into account.
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#602 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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Yes if you tell me the names of the 2 ships above, it would be possible to see the difference in the data files, now I know what to look for.
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#603 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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The above is the "Modern Passenger Liner" next to the new UBM "Old Raked Bow Split Merchant." However, you could compare either the "Old Raked Bow Split Merchant" or "Large German Tanker" to just about any other ship. These are the two I have found so far with the really nice reflections rather than the textureless, pale reflections.
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-AKD Last edited by akdavis; 05-01-08 at 11:24 AM. |
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#604 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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#605 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Update on compatibility with TM!
Okay I know now what's causing the CTD's with TM so expect a patch for TM soon, will test some more on this today. |
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#606 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Do you use TM with PE3? - the reason I ask is because I just had a BSOD for the first time in ages after trying the newest TM with PE and it's not only the submarine or the special effects causing the trouble but the materials and camera. Here is the low res clouds from filefront: PE2.1 clouds in 512 x 512 px Last edited by kriller2; 05-01-08 at 01:43 PM. |
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#607 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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No, I do not use TM. Maybe that absence is contributing to my problems. For testing purposes, my current JSGME enabled MODs consists of Only your PE3. Nothing else. I'll add the low res clouds as my next step in researching my problem. FYI, I do have a fairly good Rig, so I do not think I have a hardware problem...again, PE3 works fine with SH4 1.4: [FONT='Times New Roman','serif']ASUS P5N32-E SLI Dual core E6700 Cpu 2GB OCZ PC2 8800 (1100Mhz) RAM BFG 8800GTX w/768MB Graphics card Audigy2 ZS 4 Seagate 400GB hard drives in a 0+1 RAID array Plextor PX-800A Samsung SyncMaster 244T 24" Widescreen LCD Monitor 1920X1200 native resolution Windows VISTA 32bit[/FONT]
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#608 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Good news on trying to make PE3 as compatible with TM as possible. Like I said yesterday, I'll work on a version of the Special Effects that will be compatible with TM. Also, can someone from the RFB team fill me in on whether RFB is using a custom zones.cfg file so I can make a version for RFB if need be?
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#609 | |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
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Hi!
Quote:
TMO1.5B RSRD+patch 7 PE3 PE3_1 When I do not install PE3 3D damages appear normally. Regards! Ad |
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#610 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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I think I ran into something odd. I was doing my first American patrol in quite a while and came across this small old split freighter. As it was sinking I wanted to see if I could see some of the new debris. However I saw some odd reflections. I looked as if though the reflection was floating in air. It was the opposite of the ship in mid air. I grabbed a couple shots so they can tell it better than I.
![]() ![]() ![]() These are the PE3 mods I am using: ROW PE3 Install #1 PE3_1 Ship_debris_SH4_fixed_with bodies PE3_1 Sky and reflection controls and textures ROW PE3 Install sun flair for camera |
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#611 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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Kriller, some notes on subs following your patch. The milky white conning tower reflections have been cured.
![]() However, the conning tower reflection appears to be black at all distances regardless of the color of the conning tower. ![]() Also, add the "Medium Modern Passenger/Freighter" to the short list of ships that having reflections that match their texture and are shaded depending on lighting. ![]()
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-AKD Last edited by akdavis; 05-01-08 at 04:08 PM. |
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#612 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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#613 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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@Adkadavis It's because the conning tower was missing in the original SH4 (no coning tower on the reflections from subs), so Sergbuto added it so Dave / LeoVampire could work on getting the reflections right, I don't think it can get any better than the above as it's an "hack" doing it.
The good news is the reflection fix allso works on every other object in the game, so that's what Im working on right now ![]() |
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#614 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#615 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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