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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-01-08, 10:50 AM   #601
akdavis
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Kriller, can you provide any insight into the remarkable difference seen in the reflections of some of the new 1.5 ships? It's almost like the older ship reflections and submarine conning towers have a shape, but no texture or lighting. The new ships' reflections even seem to take shadows into account.

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Old 05-01-08, 10:54 AM   #602
kriller2
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Yes if you tell me the names of the 2 ships above, it would be possible to see the difference in the data files, now I know what to look for.
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Old 05-01-08, 11:12 AM   #603
akdavis
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Quote:
Originally Posted by kriller2
Yes if you tell me the names of the 2 ships above, it would be possible to see the difference in the data files, now I know what to look for.
Actually, after further investigation, it may only be 2 of the new UBM ships that are exhibiting these nice reflections. For example, the "Old Raked Bow Split Merchant" has a true reflection, while the similar new "Hog Island Type A Freighter" does not.

The above is the "Modern Passenger Liner" next to the new UBM "Old Raked Bow Split Merchant." However, you could compare either the "Old Raked Bow Split Merchant" or "Large German Tanker" to just about any other ship. These are the two I have found so far with the really nice reflections rather than the textureless, pale reflections.
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Last edited by akdavis; 05-01-08 at 11:24 AM.
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Old 05-01-08, 12:01 PM   #604
Doolittle81
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Quote:
Originally Posted by kriller2
Hi Doolittle,
Im sad to hear you have so many problems with PE3, the only thing I can remember being changed alot is the clouds textures, the ones in PE3 are highres 2048 x 512 pixels, so can I ask you to try install my PE32.1 clouds and see if that helps?

PE2.1 clouds in 512 x 512 pixels,

Hope we can find out what's causing the BSODs.
Thanks for the response and suggestion. Unfortunately, the rapidshare downlaod link can't locate the file. Could you possibly pop it up at filefront?
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Old 05-01-08, 12:24 PM   #605
kriller2
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Update on compatibility with TM!
Okay I know now what's causing the CTD's with TM so expect a patch for TM soon, will test some more on this today.
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Old 05-01-08, 12:46 PM   #606
kriller2
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Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by kriller2
Hi Doolittle,
Im sad to hear you have so many problems with PE3, the only thing I can remember being changed alot is the clouds textures, the ones in PE3 are highres 2048 x 512 pixels, so can I ask you to try install my PE32.1 clouds and see if that helps?

PE2.1 clouds in 512 x 512 pixels,

Hope we can find out what's causing the BSODs.
Thanks for the response and suggestion. Unfortunately, the rapidshare downlaod link can't locate the file. Could you possibly pop it up at filefront?
Hi Doolittle,
Do you use TM with PE3? - the reason I ask is because I just had a BSOD for the first time in ages after trying the newest TM with PE and it's not only the submarine or the special effects causing the trouble but the materials and camera.

Here is the low res clouds from filefront:
PE2.1 clouds in 512 x 512 px
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Last edited by kriller2; 05-01-08 at 01:43 PM.
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Old 05-01-08, 01:52 PM   #607
Doolittle81
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Quote:
Originally Posted by kriller2
Hi Doolittle,
Do you use TM with PE3? - the reason I ask is because I just had a BSOD for the first time in ages after trying the newest TM with PE and it's not only the submarine or the special effects causing the trouble but the materials and camera.

Here is the low res clouds from filefront:
PE2.1 clouds in 512 x 512 px
Thanks for the download link.

No, I do not use TM. Maybe that absence is contributing to my problems. For testing purposes, my current JSGME enabled MODs consists of Only your PE3. Nothing else. I'll add the low res clouds as my next step in researching my problem.


FYI, I do have a fairly good Rig, so I do not think I have a hardware problem...again, PE3 works fine with SH4 1.4:
[FONT='Times New Roman','serif']ASUS P5N32-E SLI
Dual core E6700 Cpu
2GB OCZ PC2 8800 (1100Mhz) RAM
BFG 8800GTX w/768MB Graphics card
Audigy2 ZS
4 Seagate 400GB hard drives in a 0+1 RAID array
Plextor PX-800A
Samsung SyncMaster 244T 24" Widescreen LCD Monitor 1920X1200 native resolution
Windows VISTA 32bit
[/FONT]
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Old 05-01-08, 01:54 PM   #608
DrBeast
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Good news on trying to make PE3 as compatible with TM as possible. Like I said yesterday, I'll work on a version of the Special Effects that will be compatible with TM. Also, can someone from the RFB team fill me in on whether RFB is using a custom zones.cfg file so I can make a version for RFB if need be?
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Old 05-01-08, 02:18 PM   #609
adseal
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Hi!

Quote:
Originally Posted by DrBeast
Good news on trying to make PE3 as compatible with TM as possible.
Yes, it is great. I have one problem with PE3 using TMO: there are no 3D damage on ships. I have:

TMO1.5B
RSRD+patch 7
PE3
PE3_1

When I do not install PE3 3D damages appear normally.


Regards!

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Old 05-01-08, 03:11 PM   #610
Syxx_Killer
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I think I ran into something odd. I was doing my first American patrol in quite a while and came across this small old split freighter. As it was sinking I wanted to see if I could see some of the new debris. However I saw some odd reflections. I looked as if though the reflection was floating in air. It was the opposite of the ship in mid air. I grabbed a couple shots so they can tell it better than I.





These are the PE3 mods I am using:

ROW PE3 Install #1
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
ROW PE3 Install sun flair for camera
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Old 05-01-08, 03:23 PM   #611
akdavis
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Kriller, some notes on subs following your patch. The milky white conning tower reflections have been cured.



However, the conning tower reflection appears to be black at all distances regardless of the color of the conning tower.



Also, add the "Medium Modern Passenger/Freighter" to the short list of ships that having reflections that match their texture and are shaded depending on lighting.

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Old 05-01-08, 03:48 PM   #612
kriller2
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Quote:
Originally Posted by Syxx_Killer
I think I ran into something odd. I was doing my first American patrol in quite a while and came across this small old split freighter. As it was sinking I wanted to see if I could see some of the new debris. However I saw some odd reflections. I looked as if though the reflection was floating in air. It was the opposite of the ship in mid air. I grabbed a couple shots so they can tell it better than I.





These are the PE3 mods I am using:

ROW PE3 Install #1
PE3_1 Ship_debris_SH4_fixed_with bodies
PE3_1 Sky and reflection controls and textures
ROW PE3 Install sun flair for camera
What kind of Graphics card are you using? - I have only noticed something like the above if I make my ATI x1950 card fake the bloom for the sun with GPU Perf studio.
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Old 05-01-08, 03:53 PM   #613
kriller2
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@Adkadavis It's because the conning tower was missing in the original SH4 (no coning tower on the reflections from subs), so Sergbuto added it so Dave / LeoVampire could work on getting the reflections right, I don't think it can get any better than the above as it's an "hack" doing it.

The good news is the reflection fix allso works on every other object in the game, so that's what Im working on right now
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Old 05-01-08, 03:57 PM   #614
Syxx_Killer
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Quote:
Originally Posted by kriller2
What kind of Graphics card are you using? - I have only noticed something like the above if I make my ATI x1950 card fake the bloom for the sun with GPU Perf studio.
I've got an nVidia 8600GT. I just have 169.21 drivers and don't have to have the card fake the sun bloom. This is the first time I have ever seen something like this.
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Old 05-01-08, 04:07 PM   #615
akdavis
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Quote:
Originally Posted by kriller2
@Adkadavis It's because the conning tower was missing in the original SH4 (no coning tower on the reflections from subs), so Sergbuto added it so Dave / LeoVampire could work on getting the reflections right, I don't think it can get any better than the above as it's an "hack" doing it.

The good news is the reflection fix allso works on every other object in the game, so that's what Im working on right now
I Look forward to the results. I also noticed that the u-boats have some issues. IXD2 has a white conning tower reflection that only appears at extremely close range and its hull may be reflecting as black only. XXIII has no conning tower reflection and hull seems to also be reflecting as black.
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