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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Looks like the torpedes are excessively efficient, and what you are seeing is the normal damage effect in SH4. When a torpedo hits, the textures in the "damaged" area turn transparent revealing the damage model behind them. Webster's mod makes the torpedoes a lot more destructive than the stock ones, and hence you get bigger damaged areas sometimes extending up to the superstructure.
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